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Sorry to bother you. How long do you estimate the balancing will take? I have many things added/modified/repaired in the map and I want to know if I will release this version before the balancing or all together.

Friday evening should be ok. juice factory and preserved food took some time with all these recipesand ingredients. And the call of the beach was strong these last days ;)

I didn't check the "meat production" as it's hard to define it without playing all the process from buying animals to load the pallet.

I hope the slaughter house is profitable. If my math was correct, it should be. I used the prices from animal dealer and tried to make it 2-3x more profitable to get them to the slaughter house instead of just selling. Hopefully is not too profitable. 

I am not in a hurry, but want to finally see the multifruit and production done. At least for this map.

Also any idea why my new crop sesame colour doesn't appear on the map? Tried everything... Will test the crop separately on a map, to see if the missing colour still persists...

Also will balance myself the sesame products by using the present ones.

Sesame color as crop in the field or the PDA ? The log says nothing about a "file not found" or similar ?

Slaughter isn't only a question of meat and price as you add different new products. If just meat to sale that's ok but I have in memory the fat used in the soap recipe which demand hundred(s) of cows each month. I didn't touch this recipe because I need more info about the "meat chain"  to understand all (lavender fields + lavender process + animals + food + slaughter + how many fat depending of animals) less easy than a greenhouse  ^^

Here it is

https://www.transfernow.net/dl/20250822D3hhgt2s

The "readme" explain if I made a significant change in something (not just change a recipe a little then). I tested each building without error so normally there is no mess in a XML, which can happen really fast as you probably know ^^

Not all prods are made, I wanted to wait for your orchards before changing greenhouses (except some filltypes I already changed the price/liter), and for metal prods, meat and other "end game" we have time to be happy with agricultural things before. Of course that's not perfect everywhere but at least there is (normally) no more prods where we lose money  or need the half of the map for a recipe and nobody will say that map is "cheated" or unbelievable (mhhh ok, maybe the "pumpkin puree" I let which is really insane ;p )

With your last changes it'll be possible to ajust few details and finishing the last prods normally.

Thank you so much. I will have a look this weekend and prepare the update. 

I gave a look at the slaughterhouse, prices aren't far to be perfect, just a bit too high  because in the filltype you used a "seasonal" variation as it was crop so at a point you can sale the meat 3 times the price of the animal. With 24 cows you can then earn 144000 € in a month (normal mode). Meat shouldn't  have seasonal factor (or not high, like wood ) and I just saw the same problem with products like mayonnaise with a too big gap in the year, after all we don't pay our mustard or ketchup more expensive in winter ;) Goats and sheeps don't have the same price (300vs500) but produce same amout of meat so balancing is impossible with only one prod line. All in all a cow milk should produce less than other cows as they cost 50% less.  It's possible to use the cows the month after buying them (maybe the same, didn't think to try), maybe a minimum of 2 months feeding would be better even if 20 months is a bit high ? ).

Ideally animals should produce less liters (but better price then to balance) because a pig of 150kg giving 500l of meat seems really weird, and don't hesitate to increase the fat for cows, 15% of the meat isn't  insane (4% actually ), it will help later for soap recipe which is actually impossible to follow.

Finally, the biggest problem I found is that we can't bring chickens as there is no trailer for that. You should say we need https://www.farming-simulator.com/mod.php?mod_id=320983&title=fs2025 for your map (or making you own with the vanilla in just adding chiçcken load/unload) if we want to produce chicken meat. 

In the update I will have chicken trailers too. Please look at the slaughterhouse if you can. It is far from perfect, because of the lack of control for animals. In Revamp you could specify how many kg each animal had (beef cattle were heavier than milkers...).

Many people are hungry of a Revamp come back but even Braeven doesn't know when and how it will be possible. Lastly he worked on Production Supply Trader which is now released, so the "buy" from productions is back. But for the recipes and numerous options it'll be long i'm afraid.

Just updated the map with my changes and your balancing. As a thank you I added you as co-author in modDesc. 

Please see the new products/productions if are balanced, especially the pelletizer and heat plant. Also the slaughter house (pigs to be at least 2x more profitable than selling, cows at least 1,5x, sheep and chickens can be 1,2-1,5x profitable). 

(1 edit)

You have a solution with cows if you want it for your update without waiting for Revamp. Don't use "cattle" in your recipe but COW_HOLSTEIN and change the beef liters to 500 (and 75 fat). and in the sellingstation part use filltypeconversion  with 1 or 2 in ratio. Then angus and other "beef cattle" will give 1000 liters and milky only 500.

Of course if you play with mods which add more animals types it wont work.


Edit: oups, just a minute too late ^^

have you tried this yourself and it's working? Because I can get further and separate goats from sheep, maybe pig species...

Yes I tried, well not totally as I just change the cattle by the limousin, add the type in the storage and unloading part and I was able to build the slaughterhouse with "limousine" in the recipe so no reason that the conversion  break everything. I'll try with the new file.

Please also open the map.i3d in GE and save to see if it fixes sesame color not showing. It is the only thing I can think it misses...

What is the problem with sesame color?  Big I have a green plant and at ready a dry plant ready to harvest (close to "dead" status but yellow instead of grey).  Should it be more "colorful" ?

For cows that's funny, I certainly miss something because I removed the "cattle" input, change the recipe with holstein, add the conversion, I can unload Angus and other from the truck BUT..... the ratio isn't applied. There's no angus storage so i shouldn't be able to unload it if I  had a problem of configuration but I can so the conversion line is used but the ratio="2"  is uneffective.  I'll see that another day, it's probably obvious but not today.


Thank you for the moddesc, even if don't worry about it, and now I can change my nick to "Kr3d0" to become famous :D