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In the update I will have chicken trailers too. Please look at the slaughterhouse if you can. It is far from perfect, because of the lack of control for animals. In Revamp you could specify how many kg each animal had (beef cattle were heavier than milkers...).

Many people are hungry of a Revamp come back but even Braeven doesn't know when and how it will be possible. Lastly he worked on Production Supply Trader which is now released, so the "buy" from productions is back. But for the recipes and numerous options it'll be long i'm afraid.

Just updated the map with my changes and your balancing. As a thank you I added you as co-author in modDesc. 

Please see the new products/productions if are balanced, especially the pelletizer and heat plant. Also the slaughter house (pigs to be at least 2x more profitable than selling, cows at least 1,5x, sheep and chickens can be 1,2-1,5x profitable). 

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You have a solution with cows if you want it for your update without waiting for Revamp. Don't use "cattle" in your recipe but COW_HOLSTEIN and change the beef liters to 500 (and 75 fat). and in the sellingstation part use filltypeconversion  with 1 or 2 in ratio. Then angus and other "beef cattle" will give 1000 liters and milky only 500.

Of course if you play with mods which add more animals types it wont work.


Edit: oups, just a minute too late ^^

have you tried this yourself and it's working? Because I can get further and separate goats from sheep, maybe pig species...

Yes I tried, well not totally as I just change the cattle by the limousin, add the type in the storage and unloading part and I was able to build the slaughterhouse with "limousine" in the recipe so no reason that the conversion  break everything. I'll try with the new file.

Please also open the map.i3d in GE and save to see if it fixes sesame color not showing. It is the only thing I can think it misses...

What is the problem with sesame color?  Big I have a green plant and at ready a dry plant ready to harvest (close to "dead" status but yellow instead of grey).  Should it be more "colorful" ?

For cows that's funny, I certainly miss something because I removed the "cattle" input, change the recipe with holstein, add the conversion, I can unload Angus and other from the truck BUT..... the ratio isn't applied. There's no angus storage so i shouldn't be able to unload it if I  had a problem of configuration but I can so the conversion line is used but the ratio="2"  is uneffective.  I'll see that another day, it's probably obvious but not today.


Thank you for the moddesc, even if don't worry about it, and now I can change my nick to "Kr3d0" to become famous :D

on the pda, the color on the field doesn't show, even though is the old spelt color (first I thought I may put wrong color code, second I tried only sesame on a base crops map...)

dezipped, opened the map id3d, saved, rezipped and nothing change. No yellow on the pda for my sesame field.

Can't it be a giants limit ? they have for everything so they are able to limit the pda colors to 32 or smth like that.

Yeah, but then it should at least work on a separate map. added only sesame to another map, still no color...

Indeed, weird thing. I can see color changed after editing the value in the foliage xml but nothing on the map. Starting a new game isn't a solution. At first I thought that the problem was you had only 3 values in the mapcolors (supposed to be 4 no ?) but adding a 4th didn't fix it in my test.


Btw, I saw on the map xml you have twice "animals" and "additionalfiles" blocks, it's time to clean up a little ;)

on the pda, the color on the field doesn't show, even though is the old spelt color (first I thought I may put wrong color code, second I tried only sesame on a base crops map...)