In the update I will have chicken trailers too. Please look at the slaughterhouse if you can. It is far from perfect, because of the lack of control for animals. In Revamp you could specify how many kg each animal had (beef cattle were heavier than milkers...).
Viewing post in FS25 Riverbend Springs Multifruit comments
Just updated the map with my changes and your balancing. As a thank you I added you as co-author in modDesc.
Please see the new products/productions if are balanced, especially the pelletizer and heat plant. Also the slaughter house (pigs to be at least 2x more profitable than selling, cows at least 1,5x, sheep and chickens can be 1,2-1,5x profitable).
You have a solution with cows if you want it for your update without waiting for Revamp. Don't use "cattle" in your recipe but COW_HOLSTEIN and change the beef liters to 500 (and 75 fat). and in the sellingstation part use filltypeconversion with 1 or 2 in ratio. Then angus and other "beef cattle" will give 1000 liters and milky only 500.
Of course if you play with mods which add more animals types it wont work.
Edit: oups, just a minute too late ^^
What is the problem with sesame color? Big I have a green plant and at ready a dry plant ready to harvest (close to "dead" status but yellow instead of grey). Should it be more "colorful" ?
For cows that's funny, I certainly miss something because I removed the "cattle" input, change the recipe with holstein, add the conversion, I can unload Angus and other from the truck BUT..... the ratio isn't applied. There's no angus storage so i shouldn't be able to unload it if I had a problem of configuration but I can so the conversion line is used but the ratio="2" is uneffective. I'll see that another day, it's probably obvious but not today.
Thank you for the moddesc, even if don't worry about it, and now I can change my nick to "Kr3d0" to become famous :D
Indeed, weird thing. I can see color changed after editing the value in the foliage xml but nothing on the map. Starting a new game isn't a solution. At first I thought that the problem was you had only 3 values in the mapcolors (supposed to be 4 no ?) but adding a 4th didn't fix it in my test.
Btw, I saw on the map xml you have twice "animals" and "additionalfiles" blocks, it's time to clean up a little ;)