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(2 edits)

I think your sound design and music works very good! A great take on the vampire survivors like. 

I'm really nitpicking here, because overall it was very solid:

I was just a little confused at first about how to remove weapons. Turns out it made sense, but I thought it was only  Q. Maybe have an eject suggestion show up when out of ammunition? 

I like managing your heat, but I think I would rather it be connected to something else, because just blasting through a weapon is nice and easy to do because by the time you're done, there are usually 3 more weapons to pick from. 

(+1)

Right after I had some sleep after the last long stretch before submitting, I realized I should have doubled down on the ejection and overheating system. Like, making a critically heated weapon a true ticking bomb that could actually fend off a group of enemies, so pretty much every weapon could be used as a grenade if that is the decision of the player, just by increasing the radius and damage of the explosion.

But, thats for a post jam update, unfortunately. Anyway, I am glad you had fun with it.