Right after I had some sleep after the last long stretch before submitting, I realized I should have doubled down on the ejection and overheating system. Like, making a critically heated weapon a true ticking bomb that could actually fend off a group of enemies, so pretty much every weapon could be used as a grenade if that is the decision of the player, just by increasing the radius and damage of the explosion.
But, thats for a post jam update, unfortunately. Anyway, I am glad you had fun with it.