I've bought this engine and am enjoying getting started; however, I am still confused by how to generate shadows for an animated 2D player character. I believe I need to create a dynamic shadow and a Crystal_ShadowMesh().
But I'm confused by the workflow--the documentation links to a tool here (https://web.archive.org/web/20240712103410/https://adriano-t.github.io/meshgen/) for creating a list of points by hand, but it appears I need to do that for every frame of my character and then use the Crystal_ShadowMesh().FromJson method. That seems like a lot of manual work. Is there no automated method, or is that indeed how to create an animated shadow?