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I've bought this engine and am enjoying getting started; however, I am still confused by how to generate shadows for an animated 2D player character. I believe I need to create a dynamic shadow and a Crystal_ShadowMesh(). 

But I'm confused by the workflow--the documentation links to a tool here (https://web.archive.org/web/20240712103410/https://adriano-t.github.io/meshgen/) for creating a list of points by hand, but it appears I need to do that for every frame of my character and then use the Crystal_ShadowMesh().FromJson method. That seems like a lot of manual work. Is there no automated method, or is that indeed how to create an animated shadow?

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Hello! What you want will be available in the next update (v2.0), which is scheduled to be released soon.

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Deleted 53 days ago

Will such shadows be built automatically?

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These shadows are sprites, so yes. Additionally, I also added functions to create vertex shadows using ray tracing.

OH MY F. GOD! Bro, WHEN? I can't wait to touch them)

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Just released! :D Have fun :)

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You are the best!!!