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AlaskaWorks

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A member registered Mar 30, 2024

Recent community posts

I've bought this engine and am enjoying getting started; however, I am still confused by how to generate shadows for an animated 2D player character. I believe I need to create a dynamic shadow and a Crystal_ShadowMesh(). 

But I'm confused by the workflow--the documentation links to a tool here (https://web.archive.org/web/20240712103410/https://adriano-t.github.io/meshgen/) for creating a list of points by hand, but it appears I need to do that for every frame of my character and then use the Crystal_ShadowMesh().FromJson method. That seems like a lot of manual work. Is there no automated method, or is that indeed how to create an animated shadow?

Does this support diffraction shadows (e.g. sharp edges when close but fuzzy/blurred edges far away from the occluding object)? Also, do you ever offer sales on this asset? It looks very powerful!

Can this be incorporated into commercial projects?