Play game
PARALOOPIA's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #73 | 4.627 | 4.627 |
| Narrative | #478 | 3.667 | 3.667 |
| Creativity | #536 | 4.176 | 4.176 |
| Audio | #556 | 3.725 | 3.725 |
| Enjoyment | #926 | 3.745 | 3.745 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, puzzles and narrative are all loop based.
(Optional) What would you like to be called if GMTK features your game?
Paraloopia Team
Leave a comment
Log in with itch.io to leave a comment.






Comments
You can noclip using the reverser
WHAT
When holding forward up against a wall and placing down the reverser it will cause you to get pushed through the wall afterwards move a little forward, so you don't get pushed back.
This is an adorable game with a lovely artstyle and narrative direction, i liked the puzzles until I had to start using the buggy reverser, also a little hint when I went into the temple without it wouldve been great. looking forward to seeing where this will go
really impressive game and artwork for such a short timeframe
at first I couldn't figure out how to use the boomerang with the second pillar because I didn't read controls, once you get it it becomes really satisfying
I also really liked the reference to zelda universe when going through valid paths playing the correct jingle
sometimes there's some z clipping, but overall it's amazingly done and executed, boomerang physics works well
so far the most polished game I've seen in the jam, amazing job!!
Amazing graphics and interesting puzzles! The paper-y art style really works well here.
Really fantastic game and it has so much personality, I love it ! The puzzle are a little tricky to understand at first but pretty satisfying ! I got stuck at the three pillars but I don't mind because I had a fun time playing it :)
You have some really interesting mimicks and arts that I would gladly see expanded on a more complete game
Also I wanted for my game a similar 2.5D style that you have with the shadows of the sprites that are projected into the other sprites and the worlds but I didn't know how to do it :(
I would love and be very thanksful to understand how you did that if you have time to explain it to me
Thanks for your review! Yeah I'll share our secrets for having 2.5D shadows! First of all our game engine is Unity, and the world is fully 3D. Sprites are rendered using normal sprite renderers, but the material used for rendering is a normal URP Lit shader instead of a 2D Sprite shader. For getting shadows, there is a trick where if you set the inspector to show debug settings, you get an option on the Sprite Renderer to render shadows which is tipically disabled otherwise. You enable that and boom, you have shadows. We also use heavy ambient occlussion.
Thank you sooooo much for sharing your wisdom ! I'll do a few test to try it out
What an incredible job! This game looks and feels amazing. Congrats
great art!
Thats apretty cool artstyle. Good job!
OMG i love this artstyle. Great job!
In spare time please also rate my game :)
OOOOOh that is some of my favourite submission. Though I got stuck with the three pillars puzzle, the overall proposition is well executed ^o^ animation, tone, character, dialog, puzzles and 2.5D style ! so good !