Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pau Marín

11
Posts
15
Followers
6
Following
A member registered Aug 04, 2018 · View creator page →

Creator of

Recent community posts

Thanks for your review! Yeah I'll share our secrets for having 2.5D shadows! First of all our game engine is Unity, and the world is fully 3D. Sprites are rendered using normal sprite renderers, but the material used for rendering is a normal URP Lit  shader instead of a 2D Sprite shader. For getting shadows, there is a trick where if you set the inspector to show debug settings, you get an option on the Sprite Renderer to render shadows which is tipically disabled otherwise. You enable that and boom, you have  shadows. We also use heavy ambient occlussion.

You're actually meant to use the boomerang around one of the columns and then loop around the other two very fast. Our fault of not communicating timing correctly, this is happening to a lot of people and will be fixed on an update. Thanks for playing!

Hmm thats a weird bug, I think it's just the loop detection around the pedestals is a bit wonky sometimes. Thanks for playing it tho!

Thanks for playing it and the thorough feedback! We hope to post some updates with better polish in the mechanics sometime in the future 

hah yeah its a little buggy. We didn't have much time left to improve that mechanic sadly 

yo escucho huevos infinitos, 10/10

Thanks for playing Hane and writing this comment! :)

Thank you for your comment Tomeu, we're glad you enjoyed the game. Feel free to play the new "Free Roaming Mode" if you enjoy the world!

juegazo

Síi jajaj, justo esta mañana nos hemos dado cuenta del error y ya hemos hecho una update, pero se ve que no la podemos subir hasta que se termine el período de review. Gracias por jugarlo, estamos planeando una release para móvil y WebGL con más niveles :)

Gracias por el comentario, anima mucho ^^