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Also I wanted for my game a similar 2.5D style that you have with the shadows of the sprites that are projected into the other sprites and the worlds but I didn't know how to do it :(

I would love and be very thanksful to understand how you did that if you have time to explain it to me 

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Thanks for your review! Yeah I'll share our secrets for having 2.5D shadows! First of all our game engine is Unity, and the world is fully 3D. Sprites are rendered using normal sprite renderers, but the material used for rendering is a normal URP Lit  shader instead of a 2D Sprite shader. For getting shadows, there is a trick where if you set the inspector to show debug settings, you get an option on the Sprite Renderer to render shadows which is tipically disabled otherwise. You enable that and boom, you have  shadows. We also use heavy ambient occlussion.

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Thank you sooooo much for sharing your wisdom ! I'll do a few test to try it out