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Interesting ideas here. I like the flip flopping of being invincible (any hit will just send you back 5s) and being vulnerable (any shot will end you), though it felt too easy to just wait out the clock behind a wall if I got hit. I'd be curious to hear your thoughts on ways to expand this to limit cheesing. I also quite liked the explicit need to hit guys with the 2 weapons, it did a lot to extend the fun despite only having 1 gun. Well done :)

Thanks for Playing! 

I did plan to add a Speedrun timer and score system of some kind, just as a nudge that you're meant to play fast and reckless without forcing it, but ran out of time. The other thing would be to expand the enemy AI, as right now they do go to where they saw you even if they rewind, possibly chasing you down, but they don't search further or strategise.

Thanks for the feedback anyway =)