Thanks for Playing!
I did plan to add a Speedrun timer and score system of some kind, just as a nudge that you're meant to play fast and reckless without forcing it, but ran out of time. The other thing would be to expand the enemy AI, as right now they do go to where they saw you even if they rewind, possibly chasing you down, but they don't search further or strategise.
Thanks for the feedback anyway =)