Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Yeah that's a bt of jank I couldn't resolve in time (because I started over I had 24 hours, with the sound board about done). The power bar is essentially just a slightly easier to see display of what the bass does (how much damage a click does).

Ohh gotcha. Didn’t realize it boosted the clicks. The game play somewhat reminds of this old game on the DS called “Henry Hatsworth in the Puzzling Adventure”. It also has two kinds of game play on the two screens that affect each other which this was very reminiscent of. It’s not relevant to anything, but just thought I’d share.