Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very interesting take on the theme. The game looks and feels very good to play. I did find it annoying that the blocks/orbs just disappeared if I misplaced them a bit. I was also lost a bit on what exactly the Power meter was indicating. I still thought this was a pretty unique idea, but a tutorial of some sorts would have been good.

(+1)

Yeah that's a bt of jank I couldn't resolve in time (because I started over I had 24 hours, with the sound board about done). The power bar is essentially just a slightly easier to see display of what the bass does (how much damage a click does).

Ohh gotcha. Didn’t realize it boosted the clicks. The game play somewhat reminds of this old game on the DS called “Henry Hatsworth in the Puzzling Adventure”. It also has two kinds of game play on the two screens that affect each other which this was very reminiscent of. It’s not relevant to anything, but just thought I’d share.