Very interesting take on the theme. The game looks and feels very good to play. I did find it annoying that the blocks/orbs just disappeared if I misplaced them a bit. I was also lost a bit on what exactly the Power meter was indicating. I still thought this was a pretty unique idea, but a tutorial of some sorts would have been good.
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Ohh gotcha. Didn’t realize it boosted the clicks. The game play somewhat reminds of this old game on the DS called “Henry Hatsworth in the Puzzling Adventure”. It also has two kinds of game play on the two screens that affect each other which this was very reminiscent of. It’s not relevant to anything, but just thought I’d share.