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A jam submission

mp3d - GMTK Jam 2025View game page

a 3d platforming puzzle game about makin loops
Submitted by brysonmcbee — 1 hour, 28 minutes before the deadline
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mp3d - GMTK Jam 2025's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#624.5004.500
Audio#674.2864.286
Artwork#1494.5004.500
Enjoyment#2114.1434.143
Narrative#5913.5713.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game, you create loops of music to solve puzzles using intuition and arithmetic!

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Bryson McBee and Certly!

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Comments

Submitted

Your average rank is #49 in GMTK 2025! Congrats!

Here is the link with all the rankings: 

https://docs.google.com/spreadsheets/d/1pcYEGvaHF3y30mMEWwywmkRd2FCpo-u3_ZFpPFSo...

I felt bad that there is no average score, because some teams aimed for all categories, not just one. So I just scrapped the results page and made a table. I agree with "Mark" that "Overall" is questionable, but I still think "Average" is a valuable score, so I decided to share it.

Submitted

This is ridiculously good for a jam game!
The platforming, and camera movements (even for dialogue) feel so smooth.
I had some trouble with the puzzle part; but I'm planning to come back to it later to try again.

Submitted (1 edit) (+1)

the character designs are so good!! and I love how the music in the daw syncs up with the background music too, plus the excellent art direction and player movement

Submitted

The game is very polished, art and audio are great, the platforming feels good and the music loops to unlock the furniture are easy to understand, overall I really enjoyed playing this game. I do wish the level was compartmentalized more, because I just did the platforming first to get all the sound files and then did the loops because there was no way for me to tell whether a given TV was even doable or not, I think a bit more guidance and simultaneously a bit more certainty for the player that the puzzle can be solved with the tools they have on hand would have gone a long way. I also wish there was a UI element that tells you the sequence for the nearest TV so you don't have to fiddle around with the camera trying to get it on screen while in your DAW. Lastly, I have no idea what the coins do other than going clink when I collect them.

Submitted (1 edit) (+1)

Also I liked the color schemes and dark mode.

I think the only frustrating thing sometimes was lining up the puzzle in the camera in case I forget while puzzling

Developer(+1)

thanks so much for the constructive feedback! I definitely agree the puzzle system could have used some more ux work specifically in letting the track play all the way through a second time once the player finds the solution to really nail home the melody and like you said making the puzzle solutions more visible when in the menu. might be cool to add a little window pop up in the menu when standing near a puzzle : )

Submitted(+1)

Feels underrated! Either the track math puzzles or the satisfying platforming could have been the focus of a game. Doing both so well in 4 days is insane! Kudos, looking forward to the post-jam fr fr!

Submitted(+1)

This feels soo polished! The controls feel soo satisfying and the loop puzzles are such a unique mechanic. Love the soundtrack and the Y2K theming, this game is so adorable!! I would play a full game of this. Adore all the cute lil characters everywhere too, this was so much fun!

Submitted(+1)

The art, music and character design all mesh well together and capture that mid-2000's tech feeling. The music+math combo also makes for pretty engaging puzzle design. I like the character's simple movements (which are easy to control on a keyboard), but I think it'd be cool if the beats you make affected the character's movement in some way as well--it would help tie the musical aspect into the gameplay more.

Developer(+1)

Thanks, and thank you for the feedback! we definitely had a lot on the chopping block in the way of marrying the music more to the platforming, but maybe we'll find something practical to push an update with in the future!

Submitted(+1)

Wow, REALLY stellar game aesthetic! The silly little plot got me instantly hooked and I was so invested in meeting the cool dog. You set a vibe perfectly! I love the little polish details like the main character’s face changing color as the track plays and the options to change colors, and I adored the little angel tamagotchi character.

As feedback, I sometimes solved puzzles without really realizing I’d arrived at the right solution. I would have loved it if the UI paused for a second to play through the correct loop so I could see that I got the right solution! Other than that, it’s an incredibly polished game for 96 hours. Wonderful work!

Submitted

Nice Art style!

Submitted(+2)

This is insane, I love that you personally contribute to the soundtrack with your loops. Listen I know there's like ten thousand games in this jam but this has such a thumbprint of originality in the mechanics that I wouldn't be shocked to see it in this year's recap vid. Incredible job

Submitted(+1)

Really like the style! And very interesting way of mixing 3d platforming and math. Good job!

Submitted (1 edit) (+1)

the art and characters are really creative and well made! this is extremely good for such a short game jam, and the concept is really unique! amazing work! also i really like the lil' mp3 player guy :)