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A jam submission

Sprune: Dungeon SpellcraftView game page

Combine runes into spells to defeat enemies
Submitted by Asidert, The_strange_logic, Hypergoose — 1 hour, 17 minutes before the deadline
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Sprune: Dungeon Spellcraft's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#7644.0804.080
Artwork#8524.0404.040
Audio#17723.2803.280
Enjoyment#19433.4003.400
Narrative#32592.4802.480

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Repetative, almost 'looping' spellcrafting

(Optional) Please credit all assets you've used
See description for sounds credits, other assets has been crafted during this jam

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Comments

Submitted(+1)

I think it's a good game, but it felt a little repetitive after some point, as like most people I just ended up spamming the runes after some time. It would be great to see more feedback on the doors, because I'm not sure if there was any point in choosing one over the other

Submitted(+1)

wordle with runes! i liked it, woudlve been more interesting if u added lore to each rune and what they meant, i think thatd be awesome to learn folklore while playing

Submitted(+1)

Interesting concept, but i think there's not much time to think about what runes to use (if there some strategy) and i just quick spamed them.

But nonetheless quite good game, feels polished, and even has an end :D 

Good job!

Submitted(+1)

Nice idea. I wish there was a way to more reliably(or maybe i just missed it) tell what runes to use on which enemies, because the gameplay ended up being spam random runes as fast as i can until they are green. Wish there was more strategy/skill i could employ.

Also the choosing of the 3 doors seems pointless because they are indistinguishable and offer no actual gameplay choice

Submitted(+1)

Wordle except you can't read is an interesting concept that I think is made frustrating by the use of many symbols of an existing alphabet.  It conveys too much information for someone who does know elder futhark - I feel like I should understand what I'm doing much more than I do because of my familiarity with the symbols (The names of the enemies kept repeatedly misleading my eyes and fingers towards trying to transliterate from latin characters to futhark). Completely not showing the enemy's name might have eliminated this problem, even if the runestones were carved with a more universally familiar script.

Developer

Unfortunately, only some of the runes belong to elder futhark, others were invented or modified to be unique. Enemy names are displayed to show that each enemy is distinct (with 1500 possible enemy variations), although players typically encounter only 20-25 on average.

Submitted

Yeah I could tell that not all of them were from elder futhark, but the point stands that it really has all of the visual cues of one of those typing speed challenge games when that's not *really* the point. If the goal is to become familiar with an unknown script through trial and error, it might have been better served by something more wingdings-esque 

Submitted(+1)

Nice, great game. In the beginning I had trouble because i did not understand i could swap between two rune in the spell, but once i got that i crushed it. The design is way better than what i thought in the start. The only problem is the first phase, when you have all the runes and your spell is empty. You just have to click everywhere. I think a great upgrade would be to have longer spells with more runes but they are all is the wrong order to begin with. So you dont have to find which fits but only where it belongs. This is the fun part to me. Good job tho the polish is good because the design is smart. 

Developer (1 edit)

We had an idea to shuffle the available runes, but it was too frustrating, so we decided to split one large spell into many smaller ones, which shifted the gameplay toward a clicker...

Submitted

Oh its cool that you tried that. I wonder why it was frustrating. maybe there is a sweatspot to find.

Submitted(+1)

It's interesting, the only problem i found was that it feels like you're just playing wordle on a timer without letters and no way of knowing what's right other than clicking on every single rune to find the 3 that you need to cast the attack... (maybe i missed somthing that helps idk). Other than that, cool game!

Developer(+1)

This is exactly why the game fits the theme of the jam)

Submitted

Ohhhh, that makes sense.

(+2)
Exciting game! Doesn't let you relax. You always need to remember something and make decisions quickly. Really cool
(+2)

one of my favorite game genres addictive gameplay and nice color scheme

Submitted(+1)

Super fun and addicting! Love me some roblox oof

Submitted(+1)

Looks great and super polished! Really fun game!

Submitted(+1)

Nide idea aswell as the final game!

Submitted(+1)

Great concept and execution!

Submitted(+1)

i love this! very simple and fun, also a unique take on the theme

(+1)

Very cool idea with mechanics, I like it!