Thanks for your review !
About the font it’s not my creation this a font (free) download a long time on dafont named “Rektec”, it’s commun to use font like that and font are not considered like “asset” in many gamejam, but i forgot to signal it on the page (now there is a link).
I think if i need to make font in vectoriel, i use inkskape and convert after in font format. (sorry for the confusion about the font).
About the prototype i had big ambition for a 2 week gamejam, to resume, i’ve planned to make a garage to full custom bodypart and change like you what, so i have simplified with 3 configurations, because to do that i needed to make menu/inventory/shop and i was lack of time.
I agree with you the ennemy are too fast, and aim it is difficult, but i wanted to try to fit to the insect theme, i supposed if i continue the project after i just retire this ennemies. If the ennemy are on you, you can use space_key to kill him with energy bomb, originally only the first mech had it, but this become the special for every mech ^^.
My main objective for this jam was to make a solid code to animate mechs with intercheangable part and a raisonnable graphics visualisation. Lot of my developping time was to manage mech animation with 3d into gamemaker studio 2, that was full of mathematics but quite interesting.
But i just didn’t have time to make a full game ^^.
Well depending on the comment and the reception, i’ll probably continue this, i’ve a lot of idea with a looter/shooter travelling in different planet etc where you customised and will be crafting parts of mechs.
I appreciated your comment for this prototype and that give me hope for the next (or the next step).