Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Cool prototype with a really good presentation, i like the very “Mechwarrior” style mechs you have here, plus the 3 setups are some nice choice variety. Also the custom font looks incredible :o

i’d be curious what tools you used to make your own custom fonts !

Gameplay wise everything controls nice and tight the mouse aim makes things very precise, my only gripe is that the enemies seem a bit too fast and attack from way too close. everytime they managed to gang up on me and they were so close that i couldn’t ever hit them :(

It has potential though, i feel that if you fix the enemy behaviour to be more managable you could build up on this and have maybe a campaign with missions and even have the defense arena mode as a nice bonus mode :)

(2 edits) (+1)

Thanks for your review !

About the font it’s not my creation this a font (free) download a long time on dafont named “Rektec”, it’s commun to use font like that and font are not considered like “asset” in many gamejam, but i forgot to signal it on the page (now there is a link).

I think if i need to make font in vectoriel, i use inkskape and convert after in font format. (sorry for the confusion about the font).

About the prototype i had big ambition for a 2 week gamejam, to resume, i’ve planned to make a garage to full custom bodypart and change like you what, so i have simplified with 3 configurations, because to do that i needed to make menu/inventory/shop and i was lack of time.

I agree with you the ennemy are too fast, and aim it is difficult, but i wanted to try to fit to the insect theme, i supposed if i continue the project after i just retire this ennemies. If the ennemy are on you, you can use space_key to kill him with energy bomb, originally only the first mech had it, but this become the special for every mech ^^.

My main objective for this jam was to make a solid code to animate mechs with intercheangable part and a raisonnable graphics visualisation. Lot of my developping time was to manage mech animation with 3d into gamemaker studio 2, that was full of mathematics but quite interesting.

But i just didn’t have time to make a full game ^^.

Well depending on the comment and the reception, i’ll probably continue this, i’ve a lot of idea with a looter/shooter travelling in different planet etc where you customised and will be crafting parts of mechs.

I appreciated your comment for this prototype and that give me hope for the next (or the next step).

No problem !

I didn’t see it mentionned in the credits so that’s why i assumed you made the font yourself, my bad ^^’ still a good choice though it looks awesome.

Yeah overscoping tends to be a thing for jams and it’s not easy to avoid so i totally get it (hell i know ioverscoped as well :p) plus anything 3D takes a hole lot more time to make, and i don’t know how 3D works in gamemaker O_o

No worries you could always build up from it post jam if you get the chance :)