Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Where is the "LOOP" theme interpretation in the game... Did I miss it...?

The game is enjoyable, mostly, it's a bit frustrating when a flying enemy puts itself in a spot that's hard to reach and just does not move anymore...

Did not like the pseudo-deep meaningless narrative, bad luck, I am one of those people that gets sick of it really fast :,(.

The art is good however, I just wish the platforms aesthetic and physical existence had more emphasis, so you could distinguish them, (like with a different colour opacity or value).

The platforming is quite on point, navigating the levels feels decent.

The music and SFX are really cool, giving props to that.

Overall, missed the theme in my opinion, maybe it's making use of it but too weakly or too late.

Good game and good luck.

(2 edits)

Thank you!

Yeah ngl I was a little bit worried about the theme. In the idea phase, we leaned very hard into narrative with the idea of infinity and infinity loops holding power and (basically) granting eternal life, but I'm starting to think it did not translate well into the final product. This was the intended storyline we tried to tell in the dialogue; the snake in the background embodied the concept of infinity and was what was preventing the universe from finally ending despite the fact that it was dying. I believe if we had more time to make the game longer, we would have more room to communicate this better, but we unfortunately had to cut it real close to the deadline.