Frustrated in a frustrating way or fun way?
Edit: Just wondering, if it was frustrating in a way it felt annoying, why was that so I can bring it more into the fun range?
I would say both!
My original concept for this jam was actually really similar to this, but I ended up going with something simpler due to time. So it was awesome to see this entry, and I thought in concept all the bits and pieces you had were great.
Functionally, as you know the puzzles were a bit tough (as you ended up putting answers in your description). I actually think some small tweaks could help a lot. For example:
So as unintuitive as it sounds for a concept literally about terrible UI and tech loops, a little bit of UI improvement would be great lol. Honestly I would love to come try again to get further if you do an update! This really was so fun. Hope the notes help!
The awkward spacing issue with the text was an unfortunate issue of the font I was using. I agree with the email enter being awkward with the space but, that was more a relic of my laziness. The textbox was too small and I didn't want to change the background so I procrastinated fixing that. I was having a hard time balancing the hold so that it wasn't too long people give up, but was also getting across the point of being on hold is annoying. I agree the number buttons could've been closer. I was using the godot pulgin dialogue manager which, although being great, I didn't code it meaning I had limited control over the way it worked. I do want it to be a bit more cohesive and eliminate unneeded tabs too because that would also make the twist of you have minutes until you have to restart not as easily miss able.