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(1 edit)

Frustrated in a frustrating way or fun way?


Edit: Just wondering, if it was frustrating in a way it felt annoying, why was that so I can bring it more into the fun range?

I would say both!

My original concept for this jam was actually really similar to this, but I ended up going with something simpler due to time. So it was awesome to see this entry, and I thought in concept all the bits and pieces you had were great.

Functionally, as you know the puzzles were a bit tough (as you ended up putting answers in your description). I actually think some small tweaks could help a lot. For example:

  • Make sure important text someone has to read and input somewhere else is free of extra spaces and line breaks. Both the captcha and email had scenarios where either the reference text or the field you typed in had a line break, which made it a bit confusing (do I include that?). The captcha reference text “istubed my toe is cool” looked like it had an extra space “is tubed…” which might have been a typing issue or maybe the font spacing? And because I didn’t actually look at your username before playing I was very stuck lol
  • Give user feedback even when you’re making people wait. In the customer support chat, there were times I felt like the game had frozen because other than the music, nothing seemed to be happening, which I know is honestly accurate to real life lol, but it almost made me abandon the game. (Also I was definitely mashing the number buttons on my keyboard for the menu because I didn’t notice the 1, 2, and 3 buttons floating in a different seemingly unrelated area of the screen.)

So as unintuitive as it sounds for a concept literally about terrible UI and tech loops, a little bit of UI improvement would be great lol. Honestly I would love to come try again to get further if you do an update! This really was so fun.  Hope the notes help!

The awkward spacing issue with the text was an unfortunate issue of the font I was using. I agree with the email enter being awkward with the space but, that was more a relic of my laziness. The textbox was too small and I didn't want to change the background so I procrastinated fixing that. I was having a hard time balancing the hold so that it wasn't too long people give up, but was also getting across the point of being on hold is annoying. I agree the number buttons could've been closer. I was using the godot pulgin dialogue manager which, although being great, I didn't code it meaning I had limited control over the way it worked. I do want it to be a bit more cohesive and eliminate unneeded tabs too because that would also make the twist of you have minutes until you have to restart not as easily miss able. 

interesting, I haven’t used Godot! It’s always a balancing act in jams trying to decide what matters to fix or what you have energy to fix lol. Hope to see an update on this one though, good luck with any future work on it :)