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The awkward spacing issue with the text was an unfortunate issue of the font I was using. I agree with the email enter being awkward with the space but, that was more a relic of my laziness. The textbox was too small and I didn't want to change the background so I procrastinated fixing that. I was having a hard time balancing the hold so that it wasn't too long people give up, but was also getting across the point of being on hold is annoying. I agree the number buttons could've been closer. I was using the godot pulgin dialogue manager which, although being great, I didn't code it meaning I had limited control over the way it worked. I do want it to be a bit more cohesive and eliminate unneeded tabs too because that would also make the twist of you have minutes until you have to restart not as easily miss able. 

interesting, I haven’t used Godot! It’s always a balancing act in jams trying to decide what matters to fix or what you have energy to fix lol. Hope to see an update on this one though, good luck with any future work on it :)