Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

istubedmytoe

37
Posts
4
Followers
A member registered Apr 07, 2025 · View creator page →

Creator of

Recent community posts

The awkward spacing issue with the text was an unfortunate issue of the font I was using. I agree with the email enter being awkward with the space but, that was more a relic of my laziness. The textbox was too small and I didn't want to change the background so I procrastinated fixing that. I was having a hard time balancing the hold so that it wasn't too long people give up, but was also getting across the point of being on hold is annoying. I agree the number buttons could've been closer. I was using the godot pulgin dialogue manager which, although being great, I didn't code it meaning I had limited control over the way it worked. I do want it to be a bit more cohesive and eliminate unneeded tabs too because that would also make the twist of you have minutes until you have to restart not as easily miss able. 

(1 edit)

Frustrated in a frustrating way or fun way?


Edit: Just wondering, if it was frustrating in a way it felt annoying, why was that so I can bring it more into the fun range?

I'm not to familiar with those games but I'm planning on updating it sometime after the jam. I really tried to make it frustrating enough to be authentic to changing a password and being on hold but I'm glad it didn't overdo it. When (potentially if. School starts soon) I update it something I really want to do is add more content. I struggled with realizing I didn't have enough ideas for the game by the time I was so deep into it.

I'm glad it didn't disappoint

Super long name crew! along with quite possibly the worst racing game known to man

So fun but when it was invisibility and ability unlock I just couldn't take it anymor

Way more engaging than a game about moving your courser in a loop ever should be. 

>:) The thought was to make it an exaggeration of the difficulty of tedious tasks. I'm glad it evoked feelings because that means I succeeded (yay!).

If it says the password is wrong then try three times in total. It's not coded to say it's right and only checks if the password isn't a null value. then if you try three times it'll progress the game

I FOUND THE SECRET! The unity symbol in the bottom left corner of the fullscreened game was such a cool detail.

This driver is better than a surprisingly large amount of people I see on the road.

Truly the pinnacle of game development!

Thanks! I don't like making art for games but I don't know anybody that can do art for me. It's glad to see the work pay off though!

Ah, that would've been smart. I wish I communicated the idea of what you were signing in for better. This was originally an idea I had where it was more of a surprise but now that it's supposed to be for a theme that would've been better to communicate that.

If you got the Email wrong it's wrong, if the password is wrong... it isn't. make of that what you will.

Did you capitalize the i? there is no spaces in Istubedmytoe also. 

(1 edit)

lol, clipped out of bounds in the first 10 seconds. I was under the cloud as it spawned in.
my actual thoughts on the game:
The controls are a bit janky with getting caught on things I don't feel I should. I somewhat recently built a game called summit where you, to beat the game, have to climb down the volcano you worked so hard to climb. that was a bit of a challenge because there needs to be some balancing in mind so that the hardest levels aren't first when played backwards. So the difficulty doesn't peak midway through the game. I do like kirby squeak squad style intro of hey, go on a quest because somebody took food from you.

By mashing jump on the corner of the platform you can get way more height than you should allowing you to stand on the clouds. They will carry you away into the abyss where falling down can't even kill you. fun game btw!

really fun and engaging. The yellow dots were a bit hard to understand but it was fun when I figured it out.

Such a fun game! I like how the unlocks are hint based, rather than actual unlocks. It's so fun to pull off the height combo and one of my attempts was milliseconds away from beating it before I actually did

I agre

Nice and fun. The graphics like the star and background really remind me of little slime blows up from the 2024 game jam. Also, pls check out my game:
https://istubedmytoe.itch.io/please-agree-to-the-privacy-policy

Please give feedback so I can improve the game! 

I think a little more randomness in the levels would be good because there isn't much variation in the loops. when standing on the thwomp style enemy it does act weird because it will be in it's angry face for a frame and then just go back to normal. You can alsoroundi() on the time left of the timer (roundi to make it round to the nearest integer) to make it not have the long amount of decimal places. I didn't know how to escape the loop but if it's wait for the timer to run out then 470 seconds is too long to not do anything (I am a bit of a hypocrite for saying that though because I make my players wait on hold for a while but that's beside the point). I do enjoy the base and I think, with a bit more randomness between reset this game could be golden.

The game is cool and I like the art style, I think the resolution is weird because the entire game can't fit on the screen at once and a fullscreen button would be nice. Otherwise I like the controls and find it fun.

one of the first things I di

This is fun. I like the speed and tight controls that let you move fast while still being able to navigate through the bullets. quite fun!

Pretty much what I was going for.

I found this very fun. I enjoyed how each death you still made progress so the game would always feel doable but still be difficult.

Nice game, good quality, I did softlock on the third (i think) level by jumping over the flag and I had no way to get back up. Continuing a level was out of the picture because a lever was flipped the wrong way. Once I restarted though it was quite fun!

I like the concept but I think it could be improved with some sort of timing aspect with when you send the ball through. Maybe a slight decrease in velocity when you click and the ball is out side of the lavender circle so it penalizes the playstyle of just mashing the heck out of your mouse.

(1 edit)

Quite possibly one of the best games I've played. I have lost valuable time for my submission but, honestly, it was time well spent

edit: gosh dang it! I found myself navigating back to this game. I like the way it controls. It always feels like you have perfect control over the car and can intuitively go wherever you want to. There's something about the simple premise that also makes it feel like I'm not going to be playing for a while, so it seems accessible.

(1 edit)

Great game! I would like to point out that you can infinitely jump on walls which isn't as much of an issue besides when there's a roof which you can get stuck in without any way out
edit: I also discovered that the moveable wall and keys are on a layer where they persist into the titlescreen when you die

I enjoyed my playthrough of the game and also noticed a few Undertale influences. It was a fun play and I like how it manages to tell a fun story in a short amount of time.

I'm glad you think that

The Orca is misspelled as ocra

(1 edit)

This was fun but in the top right corner pause is misspelled as puase.  Also I don't in the description I saw it say something about a timer but nowhere in the game do I see where the timer is at and even if it does anything. I don't know if I'm blind and beat the levels to fast to be affected by the timer or it isn't there. Anyways, I'm also making my first game in Godot and it's nice to see what other people are making.