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(+1)

thanks for playing(and leaving such a detailed review)!!!

Because of the effort you spent on the review, I will try to match my effort on response lol. So here it is:

I’m glad you liked the starting screen twist. During my development, the game felt really generic, and I was afraid my creativity score is going to get dropped a bit. Hopefully the surprise factor could help me :D

I 100% agree with your opinion about puzzle/mystery game. In the start, I was really focused on making all the gameplay I failed to balance out any hints haha. In my playtesting phase,  I think only 1/3 players got an ending after 10 minutes. In order to make the game more appealing to a game jam, I tried to make it so that players can at least get an ending at their first/second loop. I did overdo it a little bit though—I should have added a difficulty selection button.

My design document for the narrative is extremely simple lol. I started off with the ending(idk why but my brain went to the ending first), and just thought about some key parts. Then I just wrote what I thought of in the game’s articles itself, haha.

In the playtesting phase,  I did receive a review suggesting changes to texts in the background. However… I got too focused on testing other developers’ games I forgot about my own game haha. The ui can definitely be improved.

I thought some voice acting for the audio would be nice; however, my own voice is just…a bit unlistenable so I scrapped the idea.

Thanks again!

(+1)

The game would be a better experience if it has more time, that’s for sure. But for a jam game, you did really well! You might think the idea wasn’t so creative, but I think for this jam it’s kind of unique. Yours is not the only desktop-like game I’ve seen, but it is for sure the best one. Gave me “The Operator” vibes, it’s a really good game IMO with the same vibe.