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Now I remember: you’re the team of the switch game the other jam! The concept is pretty cool, I like the idea of a map you directly influence on every loop, and the addition of powerups is very smart since it adds extra diversity and spice at each loop. Also the market feels balanced (maybe I wouldn’t take the magnet for 15 coins). 

The only issue I had is that for optimal play you had to constantly jump, but didn’t feel like a main feature - so the player has to constantly keep pressing the jump button for optimal gameplay. I think that would help for example having a “trick” mechanic that complements the jumps, but it’s only an idea. 

 Overall, a pretty solid entry, good job! 
 Here’s the VOD: https://www.twitch.tv/videos/2531919750

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hey thanks a lot for the feedback and video, appreciate it!

- how much you think the magnet should cost?

- would like to hear more about the tricks idea, what was in your mind? 

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I would say 10 for the magnet? Since you usually don't miss more than 10 coins in a run, but might still be useful to get the powerups, even if that's usually what a player goes for anyway. 

And regarding the tricks I said it without having ideas, it was more a though. But for example having a coin bonus to encourage the  player to keep a certain behavior (example in the example: jumping too often gives you less points since you're repeating the same trick, and you're incentivized to slide on the map instead). But it's a completely new concept, and for the game jam the game works as it is - it's mainly a nitpick on the player having to constantly jump. 

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once again thanks! 

I don't even think that's always the case as when you jump 4 blocks get damaged on landing so it is useful only when you have the double jump.