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Beat on Repeat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1208 | 3.458 | 3.458 |
| Enjoyment | #1904 | 3.417 | 3.417 |
| Creativity | #2412 | 3.625 | 3.625 |
| Artwork | #4356 | 2.917 | 2.917 |
| Narrative | #5399 | 2.042 | 2.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are constantly listing to your favorite song on Loop but that's only because you are in a time loop.
(Optional) Please credit all assets you've used
ATTRIBUTIONS
ART - KENNY
AUDIO
Laying Down Large Stone on Pile of Large Stones 2.wav by F.M.Audio -- https://freesound.org/s/570533/ -- License: Attribution 4.0
Upgrade/select UI by TechspiredMinds -- https://freesound.org/s/729216/ -- License: Attribution 4.0
(Optional) What would you like to be called if GMTK features your game?
Erik
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Comments
Really cool concept, the past lifes attacking was a fun idea that forcef me to strategize a lot more in the game. Great Job!
incredible addicted! good game :D
Never expected to see another top-down roguelike where you're a blob trying to shoot other blobs with multiple waves and an upgrade each wave and good music. I thought I was the only one :)
I like how you combined a top-down shooter with "past self" mechanics. It makes the extra bullet and damage upgrades a risk/reward decision.
Got to wave 6 before I DED.
Musical vampire survivors??? Super cool idea. Would love to see music play a bigger role in the game
Great game with wonderful art and audio. Didn't thought there would be a jumpscare at the end.
Crazy jump scare, hard but fun game!
I really like the rhythmic nature of the game with the bullets! The ending vine sound scared me ;-;
Anyways great game!
Kept taking the "nothing" upgrade wondering if it would pay off somehow later in the game ahhah, oh how was i wrong...
Sick game yooo
The vine boom sound DEFINITELY caught me off guard LMAO. Great game nonetheless!
Nice!! shoot on beat is fun, having stuff around the map to incentivize moving around could be fun, maybe having ways to upgrade without pausing the game wouldn't take you out of it too much also, good job on finishing!!
Love it. The bullets firing on the beat is the winner here, I would lean in to that, explain which upgrades fire on which beat, have a beat timer UI etc. Go full Crytpt of the Necrodancer with it.
This is great! :)
Thank you, I didn't even consider making a UI for the bullet timmings but its sooo obvious,
btw till which wave did you survive?