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Creeper111763
Creator of
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Never expected to see another top-down roguelike where you're a blob trying to shoot other blobs with multiple waves and an upgrade each wave and good music. I thought I was the only one :)
I like how you combined a top-down shooter with "past self" mechanics. It makes the extra bullet and damage upgrades a risk/reward decision.
Got to wave 6 before I DED.
This is definitely a unique game, and you designed the systems well. I had fun figuring out what I was missing and the steps I needed to take. My only problem is that I'm impatient and the collisions take forever to collide.
With more systems, animations, and an in-game tutorial, you could expand tis game a lot more if you really wanted to.
PS - I found this game through Post Jam Productions :)
It's a really well done puzzle once you realize how to put out the fire. The screens are intuitive after trying out and seeing what they do. My only suggestion is to add the two minute timer so you know how much time is left, but I don't know if you left that out on purpose.
PS - I found this game through Post Jam Productions :)
I saw an earlier comment - there is value after you reach your score, which is building up a pig/chicken/goat to help you later. This game was way too fun for me, but I kinda broke it:
I used a skunk to get a hologram pig negative, so the pig had like negative a million points which basically means I could spam end turn and win :)... until my hologram pig broke the integer limit and decided to score positive which made me lose :(
The gameplay loop is really close to Balatro with the strategy + randomness every run, which is why I played so much.
PS - I found this game through Post Jam Productions :)
Unlike other looping 2D platformers I've played in this jam, this one is extra fun because there's no waiting or repetitive gameplay.
I really like the game loop of analyzing a level, beating it in the most efficient way possible, and using really well-timed jumps to see if you can get one more run.
PS - I found this game through Post Jam Productions :)
My favorite part is the art and how the village and landscape looks. I managed to beat it (with the Hint button) and it only took a few tries. My only feedback it that I often wanted to look up so I can see more, but the camera controls wouldn't let me (I'm assuming it's because there's no sky and it would be awkward in houses).
PS - I found this game through Post Jam Productions :)
Fun game, I like how you can move so fast and how you can see your score through the cows you've captured. The cow pen filling up was my favorite part.
Also, your game has a really similar drawing mechanic to my game, which is fun :)
P.S. The comment below me is a spammer who posted that comment like a hundred different times
Hello fellow slime game. I really likes the attack system you managed to make, especially in four days. You can slash slimes normally or just combo hop over them.
Also the art (especially the slime animations) are really well done.
Also I did the big bubble pillar where you go back and forth on my second try :)
