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(+2)

Hi, here is my feedback on your game:

- Positive points:
* The universe is well crafted, it gave me big vibes of Bloodborne, and that's really good, I think that you can make a big impact, since Bloodborne didn't release on PC, the DSfan players will play your game for sure !

* It is really beautiful, the visual effects, the scenery and the character models are very nice !

* I liked the music of the main menu which put me in the ambiance, and the sounds of the environment are cool too !

* The animations are quite pretty !


- Negative points:
* Camera doesn't focus when we target an oppoenent, it is a bit annoying to replace the camera during the fight.

* The combat mechanic lacks of smoothness, indeed, after an attack animation, it takes sometimes to move, it seems that we are stuck for few little seconds, then we can move.

* I don't know if it is linked to the point above, but I had issues also for hitting enemies, indeed, at some occurences I missed the target, whereas I was sure to hit it well.

* I didn't feel too much the difference between the different combat states, can you please describe the several type that we have ?


Overall, your game is quite nice at the moment, I think that it misses only some tweaks on the gameplay, in order to put it at another top level of production ! Keep it up !

(+2)

Thank you so much for the detail review! I really appreciate it!

I must say that I agree with all the negative points, most pf them for a tuning problem which I clearly understimated, as the camera and the movement recovery from the attack animation. 

I did not experience it myself, but it is possible there is an issue with the hitbox activation.

The combat states was just a toggle between "combat" and "free movement" mode. I know, it is super ugly (it should be activated only when you targeting an enemy) and I should had replaced that.

No problem, I know that a feedback is very important for a game developer, so I'm really glad to help you !

By the way, thank you for your answer, I understand better the combat state system, and the updated behavior of it with the target should work perfectly.

Anyway, I'm eager to see the next version ! :)