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(+1)

Very beautiful visuals, and great music, but there were a couple of things that bothered me right away. The first was that the cool music in the intro immediately goes away when you enter the first level, and with it, so did my energy. It was like being hyped up, then told to calm down. The second, much bigger issue I had was all the in-game tutorial text. Actual walls of text explaining the game, but the game didn't even seem that complex yet. Just movement, E to interact, R to warp, and collecting crystals and getting to the end point. I really wanted to get straight into playing the game, but I actually felt like the tutorial text was barring me from that rather than enabling me. A big golden rule of games is to keep to only a couple of sentences or keep them brief in some other way.

Honestly, most of my bellyaching is because I was really interested in playing the game, but the tutorial felt like a slog to get through and I wasn't able to infer what I was supposed to do other than collect crystals and go through portals. 

Still, a very interesting entry and I think it would thrive more with less training wheels attached! Great job! (I tried to not let my sort of lazy reading tendencies hurt your score. When I notice I'm being fairly biased I try to bump up the stars a bit to compensate for my personal preferences.) ^  ^;

(+1)

Thanks so much! I feel you on the tutorial text for sure, I actually had it shortened several times but its still giving me trouble lol. I think the biggest culprit for that is my need to have the "white projection" character in the game. Since its presence is so necessary to the core mechanic of pattern copying, and also since its so closely tied to other game mechanics as well,  I have to introduce it much earlier than the game actually requires. Though I think I came up with a way to have all my ideas for the game intact where I only just have the player character and the repeat character, so I will be able to make the tutorial text more palpable for the player. And ya I agree that there is definitely a tonal mismatch between the level hub music and the level music, still figuring that out too. Thanks so much for the lengthy feedback! 

Yeah, I almost feel like jams like these need a follow-up jam to put into practice all the feedback and lessons we gained over the course of this one. I know I would try to focus on more interesting and longer gameplay elements, and a little less on narrative. At least for this entry.