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(1 edit)

Nice game! The arts and sounds are great and feels super polished.

On the gameplay side, I confess that I still feel a bit confused about what the win condition was. It asks me to keep clicking on the white dot but I don't see it doing anything so I'm not sure I was doing the correct thing or not. The other thing that stood out to me as weird is the control that ask me to hold the mouse button to draw circles, but it also uses the same button to click on the dot, and obviously you can't do both at once. The ship also also follows your mouse pointer so it always ends up going around the white dot (because I want to keep my mouse pointer there to click it) instead of me being able to move it however I want. It also felt too difficult for me at the very beginning.

Thank you for playing and the feedback! In hindsight, not specifying the win condition was bad, I thought just mentioning "rotating space" was enough, which clearly makes no sense. The win condition is getting to the last stage of the manifold then getting enough speed (40), then you win. As for the controls, I wanted to go for a kind of "optimization" gameplay where the game doesn't really let you click the manifold, so you have to be careful with the enemies to click it, seems like it is not balanced enough to let you feel as having a choice.