Thank you for playing and the feedback! In hindsight, not specifying the win condition was bad, I thought just mentioning "rotating space" was enough, which clearly makes no sense. The win condition is getting to the last stage of the manifold then getting enough speed (40), then you win. As for the controls, I wanted to go for a kind of "optimization" gameplay where the game doesn't really let you click the manifold, so you have to be careful with the enemies to click it, seems like it is not balanced enough to let you feel as having a choice.