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Nuclear Robots's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2277 | 3.154 | 3.154 |
| Narrative | #2405 | 2.692 | 2.692 |
| Enjoyment | #2878 | 3.154 | 3.154 |
| Artwork | #4329 | 2.923 | 2.923 |
| Creativity | #5844 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a loop with in a loop of rebirthing and fighting wave after wave.
(Optional) What would you like to be called if GMTK features your game?
ZiggZagg
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Comments
I liked whacking robots with a tree branch!
Cool implementation, I just missed a way to rotate the player
quite fun! I think the starting stick could almost be weaker, I got to wave 25 with it before intentionally dying to go to the shop (actually, maybe just a way to access the shop during gameplay would work), that and maybe having the waves be time based? I just left one guy alive and fought the big one both times, but having more spawn in every minute or so would also encourage a more aggressive playstyle which could be fun. great game though!
Thanks! I realized I should add the shop to the gameplay after playtesting for a bit, but by then it was too late to add anything else :(
The mad sciencist line makes no sense xd, "you'll never get past my robots that broke out during an accident" it's not like he is controlling them if they broke out of his control
That... is a good point.
i would say its an invalid point. youre basically saying, "i cant find anything wrong with the game so i'll make a comment abt the text". like what are you, 12. this is a great example of one a stupid, poorly thought out, compliant, make purely out of spite and jelousy.
lol
Got quite addicted (in a positive way) to this game! Would be nice to have some feedback if the enemy units hit you, my best run endet because I didnt realise there was a tiny robot guy right behind me.... :D All in all simple and nice! Thank you!
Thanks for the feedback
This was very mature and helpful feedback
I liked seeing new enemies after each wave. wish i could aim my weapon.
The initial plan for the game was to have a narrow long hallway so you wouldn't need to aim, but then the idea changed and I forgot to add the aiming :(
Nice simple game. I wish the stick/sprite would rotate with the direction of movement so I could easily hit enemies on the left side of the screen. Having to loop them to hit them was a bit rough.
Thanks! I'll add weapon rotation if we continue with the game