Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RedneckBudha

10
Posts
A member registered Aug 03, 2025 · View creator page →

Creator of

Recent community posts

Very fun. Tutorial guy was funny. Only issue I had was the wyrm that knocked me out of the map and I could not get back in. Definitely the best snake adaptation and easy top 10 games I played.

I do love playtesting games.

And don't think of them as bugs. They were unintended features. That's why I keep telling myself about my game lol

Love the idea. I laughed at the tooltip on the rocket launcher then promptly blew myself up which made me laugh more. Definitely a fun and unique concept. I did manage to get stuck on the wall at one point which wasn't as fun.


Only upgrade I'd suggest is make it clear how many rounds each weapon gets during the selection. Possibly how much damage / rate of fire as well.

I managed to softlock myself by spawning infinite spears near the top and throwing them so much that they blocked everything.

I was also able to use the jumpad and grab it as I went up and beat the game without needing the spears. Very fun finding ways to beat it that were unintended.

Art is currently competing with only one other game I've seen so far. Absolutely phenomenal. I would rate it over 5 stars just for the animations.

Controls were snappy and easy to use.

Only 3 pieces of feedback

1) Lacking audio. I would have loved some comfy background music

2) Larger view. On the 2nd painting I had to make one or two leap of faith because I could not see the next platform.

3) Related to 2; Checkpoint system. I never got to the 3rd painting because I am bad at platformers and kept getting stuck with one specific jump, or missing a jump I could not see until after I committed.

I really enjoyed the idea and upgrade system from defeating enemies. I did not understand the point of the movement system though. I felt like I just kept rerolling again and again as I was trying to figure out where to go.

I would recommend not making turning use up movement either. I tried going to some of the boxes/jars/skeletons to look for loot and used up a lot of movement early on before realizing they were just decorative and I was not incredibly unlucky.

Interesting design. Like a previous comment, I got stuck on the lap level. The lack of diagonal movement and large size/small gap made it difficult and I could not complete the 3 laps.

Not sure if anyone else is having this problem but when I download the game, I cannot unzip/interact with the folder.

Nice simple game. I wish the stick/sprite would rotate with the direction of movement so I could easily hit enemies on the left side of the screen. Having to loop them to hit them was a bit rough.

(1 edit)

Amazing little game.  Beautiful artwork. Some of transitions seem to freeze on a black screen until I have it continue but other than that it's well done. I would love to play a full version of this if it gets continued!