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perhapsotto

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A member registered Dec 11, 2023 · View creator page →

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Did you lockpick the guns? you can't shoot till you've done that, probably shoulda been better feedback to the player for that...

this is absolutely awesome, I love using the steering wheel for both talking and driving!

im wheeling it

this game has a new type of wheel going on

Five nights at wheeleys

The concept is a lot of fun! Genuinely interesting application of the wheel and a fun puzzle. Id love to mess around with this more if the movement felt more consistant.

I really like the use of the wheel as potion mixing!

I like that the damage changes your movement

hell yea

the long lock was pretty good, can't say I could figure out the other lockpicking stuff tho. congrats on submitting to your first jam!

absolutely beautiful, could've used more wheel puns though 

this game is hype

really nice! liked the questions slowly getting harder/weirder

this was so good! loved the art and the writing!

very fun! I liked all the different ways to increase your DPS!

really nice! a little more variety in the available rooms could have been nice, but overall a fun game!

Thanks! yeah, having a goal amount of buddies was a stretch goal I didn't end up getting to, but definitely something I'll add if I keep working on this! also if you don't mind me asking how did you do level 3?

yeah, I eventually just died intentionally to see my score, I'm not sure how long I was playing, I left it open for a day or two and would do a couple rounds every time I needed to use my browser just to see how high i could get it

welp, I think I beat it...

quite fun! I think the starting stick could almost be weaker, I got to wave 25 with it before intentionally dying to go to the shop (actually, maybe just a way to access the shop during gameplay would work), that and maybe having the waves be time based? I just left one guy alive and fought the big one both times, but having more spawn in every minute or so would also encourage a more aggressive playstyle which could be fun. great game though!

Nice! I feel like the time limit could have almost been shorter (or maybe have some of the tasks take longer, like the food) to make it a bit more of a risk doing each task (and so you'd have to pick some to do and some to leave), but maybe that would be annoying. anyway, fun game!

I loved this! very addicting. and the long cubes are the best enemy

This is so cool! also just a lot of fun to play around with! My only problem is the rating system didn't seem to always recognize the patterns (even if to my eye they look identical), but very fun anyway!

Really nice! I loved the bounciness of the balls! simple and fun

This was fun! It seemed like you could mostly stay on the inside, stand still, and shoot, as the glitches didn't seem to do damage to the core? I don't know if they were supposed to, but adding something to make the player move more could be cool

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Nice, I think having some sort of distinguishing thing for your cubicle would be cool (even if it's very subtle), so it could sorta be a spot-the-difference thing you do while also trying to avoid the co-workers

This was quite fun! I'm always happy to play a pico-8 game! there was a bug (i think), when I got about half the hearts needed all the bad things stopped spawning, I think it was also around when I used one of the [X] things at the same time as a [ ! ] explosion (so maybe that caused it? ¯\_(ツ)_/¯ ), anyway, great game!

Really liked the idea! it could have maybe been cool (and maybe prevented some softlocks?) if the polygons were drawn immediately (and not after the ball stopped, could lead to some cool shots where you can bounce of a newly created polygon, but that's probably a pain to implement...  

Loved the idea! I think the different towers could have been explained in the game (or at least a bit more visually different), and it got pretty hard pretty fast, but still quite fun!

Really fun! I love this take on loop! a reset button could've been nice (at least I didn't see one), but other that that, great!

I feel like we had similar ideas! It's cool seeing different takes on a similar concept!

I really liked this! I feel like there are lots of cool puzzles that can come out of this premise, really fun!

this is great! also I found a glitch! (you may have already found this, but if you mash the restart button (the one on screen) it will make a new copy of the level without erasing the previous, leading to a bunch of the "main timeline" people being controllable at once)

lots of fun! I liked that it only timed a single lap at a time, made it very satisfying chipping down the time!

Really fun! It would've been cool if there were a bit more knowledge based puzzles/something to make the multiple attempts more challenging (I finished it in 1 death), but I really liked the idea (and the art was great!)

did it now! I was missing the first flag which made every thing else seem impossible, great game!

I liked the co-op! didn't have anyone to play with, but it was a fun challenge to control them both at once (I also like that you can stack them to reach higher areas), My only problem was I killed all the zombies in the first few minutes, and no more spawned, that, and I could only ever find 170 pieces of food (although that was probably a me problem)

I enjoyed this! I liked how pretty much everything in the apartment had a use, it was a bit short though (I was able to beat it in 2 loops on my first attempt, and in 38 seconds on replay),

it the last level impossible? I couldn't figure it out... but I really liked the game! lots of cool puzzles

I was able to win against all hard CPUs by mashing as fast as possible 10/10