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Loop Lab's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2573 | 2.643 | 2.643 |
| Artwork | #3510 | 3.143 | 3.143 |
| Audio | #3519 | 2.857 | 2.857 |
| Creativity | #4698 | 3.071 | 3.071 |
| Enjoyment | #6135 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you have the power to loop - reset certain rocks that are different from the default reset button. This creates the opportunity for puzzles that use the interplay between two different "loops".
(Optional) Please credit all assets you've used
Music: One Man Symphony - Firewall Override
Tile set: Urizen OneBit Tilesets
Freesound sources from Kenneth Cooney, oganesson and jerry.berumen
(Optional) What would you like to be called if GMTK features your game?
Brendan, May & Wally
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Comments
I think Im stuck (: I cant push a purple orb on the purple goal. They need to be on the blue circles, and to push from the spot of the blue circle is either a brick wall (push from right), or the two purple orbs block it. Because of this I dont think I can push the green orb onto the goal, because I cant get behind it, and I cant bring in another green orb from the other room because of the brick wall in front of the player blocking it. If I missed something please let me know!! Otherwise cool game! (Edit, nvm I figured it out hahaha Nice game)
Glad you liked it! (Bringing in another orb was actually planned for another three levels, we just unfortunately ran out of time - you'll see if you test it that the green rock only resets if the room it was originally in resets! This creates the opportunity to have three loops active at the same time.) Great job spotting that mechanic!
Nice little Sokoban-style game. I do love that 8-bit retro look. :-)
Thanks for playing!
not enough time to find out how it works, sry:) but good work.
Interesting game! I had a bit of trouble finding where to go with the exit points for the first room being hidden beyond the limits of the camera, but other than that I liked the gameplay & puzzles!
It took me a while to figure out exactly what to do and where to go. But otherwise it's really cool! Well done!
Thanks for playing!
its very intersting but i didnt really understand how it works
Sorry to hear that! Have you ever played 3rd and 4th generation pokemon? Our puzzles expand on the idea of strength puzzles from those two generations. You can push the rocks
around and if the direction is valid (like not against the wall) the rock will move in that direction. By pushing rocks you can then explore the entire game.
never played those games but now that i get it i will give your game another run right now!
I really love the look of it. The aesthetic is great, but there was a problem with the message boxes, so I feel like it wasn't able to display information correctly, leaving me unable to figure out the mechanics.
Thanks for the feedback! Truly sorry about that. Can you tell me which part made you feel stuck?
Basically, it seemed like you had to go back to the main room just because you messed up a single rock push after 4 puzzles in a row. There didn't seem to be any checkpoints other than that.
This is one of the developers.
Hope you like the game and enjoy puzzlesolving as much as we had the joy of making them!