Yeah i understand. Sorry to hear. But i don't know what engine you used, but for example in unity you could hide the cursor and add offsets to your own cursor sprite position and implement it that way.
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Thanks for the advice!
I had this option in mind, but it came too late, I had already implemented it differently. And I rejected it, since moving the mouse in the web build is not allowed (via the warp_mouse function). I assumed that fixing the mouse in the center of the screen would not work either.
I will definitely study this point in more detail, thanks!