Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Yeah i understand. Sorry to hear. But i don't know what engine you used, but for example in unity you could hide the cursor and add offsets to your own cursor sprite position and implement it that way.

(+1)

Thanks for the advice!

I had this option in mind, but it came too late, I had already implemented it differently. And I rejected it, since moving the mouse in the web build is not allowed (via the warp_mouse function). I assumed that fixing the mouse in the center of the screen would not work either.

I will definitely study this point in more detail, thanks!

(+1)

I tried right now your advice and, wow, it really works ._. Not an obvious behavior but now I know more, thanks a lot for this :D

Happy that i could help. Hate to plug, but would you mind checking out my submission in return?