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Unfortunately, it is. This is the only jam game of mine that does not have a web build due to technical limitations. I really wanted to make a recoil mechanic, but the web platform does not allow changing the user's cursor position.

Due to previous experience on jam (2 downloads vs. 64 browser play) I would rather make it on fewer platforms than make a cut version that is strikingly different from the others.

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Yeah i understand. Sorry to hear. But i don't know what engine you used, but for example in unity you could hide the cursor and add offsets to your own cursor sprite position and implement it that way.

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Thanks for the advice!

I had this option in mind, but it came too late, I had already implemented it differently. And I rejected it, since moving the mouse in the web build is not allowed (via the warp_mouse function). I assumed that fixing the mouse in the center of the screen would not work either.

I will definitely study this point in more detail, thanks!

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I tried right now your advice and, wow, it really works ._. Not an obvious behavior but now I know more, thanks a lot for this :D

Happy that i could help. Hate to plug, but would you mind checking out my submission in return?