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(+2)

I'm in love with the art in this game! Gustavo and Espuky are very talented. Funnily enough, I got reminded of Bug Fables before thinking of Paper Mario, probably because it's a critter running around and not an Italian plumber.

While the audio assets weren't created by you guys, it was implemented into the game masterfully. Everything that feels like it should have a sound does have a sound, and I didn't experience any weird audio bugs anywhere. Plus different terrain having different sounds is a nice addition. I had fun just spamming left and right, the flipping animation is done super well and the grass sounds were satisfying.

The writing is also very cute :) I like all the unique dialogue for trees, holes, bridges, fences, etc. I got a little scared with a couple of the balls though, I thought this might become a horror game haha.

Great work!

(+2)

Yeah, we were basing the initial movement and camera on PaperMario / Octopath, but definitely, I was thinking of bug fables a little as well at some point. It worked for us this way because our squirrel was made in Spine2D, so we found a way to make it work in a 3D environment to explore around in.

The last day of the jam was largely dedicated to adding VFX and SFX; it was important to me that if something in the game can happen, it has to have a sound or some kind of visual feedback. Glad it paid off, haha.

A funny bug happened where the wind ambience did not work in the WebGL build. That was an interesting bug to sleuth out. It was a tiny tweak in the audio asset to fix it.

It was also important to me that the world is filled with tons of little commentary, so that the world feels more complete, given the environment that was made. I plastered a bunch everywhere and let my mind flow, but I also got someone else to help with that, too. Something I like about adding tons of dialogue is that only a small handful of players may discover this one specific area where dialogue happens. Some are inside some sneaky spots :)

Yeah, it has some feeling of a horror game at some points. If anything, it helps put my foot in the door for a proper approach to a horror game.

Thanks for playing!!!!