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A jam submission

LoopBergView game page

Fire the ball, Bring it home
Submitted by RegnaGames — 1 hour, 47 minutes before the deadline
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LoopBerg's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6384.1334.133
Enjoyment#32473.0673.067
Audio#38062.8002.800
Artwork#44782.8672.867
Narrative#52812.0672.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It contains Rube Goldberg as loop that balls should come back to start

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Comments

Submitted(+1)

A cool concept, reminds me of The Incredible Machine (and I don't want to think about how much time I spent playing that😅), I definitely wish there were more levels to play!

(1 edit) (+1)

Thank you for your interest in our game. There will be a  fully fledge game soon with a great polish and lots of new tools and levels

Submitted(+1)

Oh, sounds great, it was an instant subscribe! Nice day for fishing, ain't it? :)

Submitted (1 edit) (+1)

It's an okay game. You have a good idea, but Iwish the goal of the game was explained in the game itself (not just the itch.io page) and it was really infuriating how the simulations weren't consistent (e.g. the fan wouldn't blow the ball towards a consistent direction between simulations)

i appreciate your comment we are planning to fix all the bugs and add alot of features to it

Submitted(+1)

after a while I was able to finish the first game, this is a super cool game, although I do wish the peices could snap together, and sometimes the ball go through peices, and like otterpop said, i think in game instrructions would be useful

i appreciate your comment we are planning to fix all the bugs and add alot of features to it

Submitted (1 edit) (+2)

I would largely agree with what Toxagen said! It was pretty frustrating to not have the balls react to elements like the fan on one simulation but not the other. You can also place pieces inside of each other by placing them with right-click instead of left-click, and i actually kind of like the precision better that way! Neat interpretation of the theme! I'm super nostalgic for these types of games!

Thank you very much. we're planning to continue work on this game to add multiple new levels and mechanics as well as lots of quality of life features and to fix all these bugs. as soon as the jam is over. we appreciate you kind comment

Submitted(+1)

It is a solid idea for a puzzle game.

I really like how you interpreted the idea of "loop" for this game.

I do think however, that getting the ball back to the start should be something explained in the game itself, and not just the Itch.io page

I'm unsure if there are only 2 levels or if there is some kind of bug. But I was only able to play the first 2 levels, the other 4 seemed to be locked with no explanation.

I do like that there is a star in level 2. Because otherwise, you can sort of just do the same thing to do the loop in each level. I think that some levels should be unlocked once you have a specific amount of stars so that you have to actually play the level.

I do think that while the building mechanics are impressive, there are some issues with them.
1. Sometimes the simulation can be different for no reason. Sometimes when I hit the simulation button, the balls go one way, and when I hit it again, without making any changes, they go somewhere else, which can make it hard to create a path for them.
2. You have a limit on the objects you can use, which is great. However, picking up an object that has already been placed and then putting it back down, uses one of your object uses for that object, which seems rather unfair and seems also like a bug.
3. Clicking reset does not reset the amount of objects you have for the level, so the only real way to reset is to go back to the main menu and then go back to the level.

All three of these bugs together make the game a little bit annoying as the balls can act differently each time, and you only have one shot to test your idea, because trying to fit it will cause the game to bug out and give you less items.
I suppose you could place every object first and then be able to move them around, because the game doesn't stop you from doing anything once you reach 0 or the negatives, just that it won't let you place more new objects. But this seems unnecessary and unintentional.

Also, there being 3 levels on the main menu, but 6 levels when you beat a level is confusing and it should have the same number of levels in both menus to make it more understandable.

The music is very relaxing and nice and fits the atmosphere of the game well, however, it does not appear that it loops, or at least loops correctly, which is sad.
I also enjoy the models for the game. Sure, they are pretty simple, but they give a nice look to the game that I very much enjoy.

Overall, it is a solid base for a game, however, doesn't have enough levels to really establish itself and some pretty big bugs which hurt its enjoyability.

Developer

Thank you for your interest in our game and we are really happy to hear your amazing comment. unfortunately we had less than 2 days to work on it and we're looking forward to fix all the bugs as soon as we can. your detailed comment will help us alot. we thank you for that