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A jam submission

Threat Level QUANTUMView game page

GMTK 2025 Entry
Submitted by manabreak — 6 hours, 52 minutes before the deadline
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Threat Level QUANTUM's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#23723.1333.133
Artwork#30363.2673.267
Enjoyment#34603.0003.000
Narrative#49352.1332.133
Creativity#52872.9332.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player's past selves will "loop" into reality

(Optional) Please credit all assets you've used
Fonts are from Kenney's font collection https://kenney.nl/assets/kenney-fonts​

The shockwave shader by mrsir8433 https://godotshaders.com/shader/distortion/​

Everything else by me. :) Re-used some pixel art from old projects and (heavily) modified them.

(Optional) What would you like to be called if GMTK features your game?
manabreak

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Comments

Submitted(+1)

I like the graphics and music of this game, but it seems that the pace is a bit too fast for newcomers!

The impact could be appropriately increased, but overall it's great.

Submitted(+1)

I love the effects on the zombies! (Both visual and audio)

Submitted(+1)

Lovely little retro-shooter!

Submitted

Really cool idea, and the past player looping is pretty cool, I just feel like he comes in a bit late, giving little time to experience that mechanic. Also the camera is a bit jumpy, giving a bit of vertigo, maybe its my mouse sensitivity, but it might be a good idea to limit how far you zoom towards your aim.

All in all I did like it  (the enemies seemed interesting too) but the camera made it hard for me to play longer unfortunatly.

Developer(+1)

Thanks for the feedback! Points taken from your comments, and I agree that the camera is a bit jumpy. At one point, I had a limiter for it set up, but it had a tiny bug that irritated me during development so I took it out and never got back to fixing it.

Also I agree with the "ghost player" coming in a bit late and not really sticking around makes it less impactful. Perhaps it should loop multiple times?

Submitted (1 edit) (+1)

Ah yeah I can see that, the limited time is rough, there are always things you still want to fix and add^^" 

Yeah I think the "ghost" looping around would help a lot, maybe you could do something like an item that would allow you to spawn the ghost when you are in a pinch^^