I like the graphics and music of this game, but it seems that the pace is a bit too fast for newcomers!
The impact could be appropriately increased, but overall it's great.
| Criteria | Rank | Score* | Raw Score |
| Audio | #2372 | 3.133 | 3.133 |
| Artwork | #3036 | 3.267 | 3.267 |
| Enjoyment | #3460 | 3.000 | 3.000 |
| Narrative | #4935 | 2.133 | 2.133 |
| Creativity | #5287 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's past selves will "loop" into reality
(Optional) Please credit all assets you've used
Fonts are from Kenney's font collection https://kenney.nl/assets/kenney-fonts
The shockwave shader by mrsir8433 https://godotshaders.com/shader/distortion/
Everything else by me. :) Re-used some pixel art from old projects and (heavily) modified them.
(Optional) What would you like to be called if GMTK features your game?
manabreak
I like the graphics and music of this game, but it seems that the pace is a bit too fast for newcomers!
The impact could be appropriately increased, but overall it's great.
Really cool idea, and the past player looping is pretty cool, I just feel like he comes in a bit late, giving little time to experience that mechanic. Also the camera is a bit jumpy, giving a bit of vertigo, maybe its my mouse sensitivity, but it might be a good idea to limit how far you zoom towards your aim.
All in all I did like it (the enemies seemed interesting too) but the camera made it hard for me to play longer unfortunatly.
Thanks for the feedback! Points taken from your comments, and I agree that the camera is a bit jumpy. At one point, I had a limiter for it set up, but it had a tiny bug that irritated me during development so I took it out and never got back to fixing it.
Also I agree with the "ghost player" coming in a bit late and not really sticking around makes it less impactful. Perhaps it should loop multiple times?
Leave a comment
Log in with itch.io to leave a comment.