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Went to Norwich and got mugged 5/5. Honestly though this was really good and it was REALLY good for something done by only one person. How did you manage to assemble and the assets and create something so clean in such little time. I'm totally blown away by what you put out.

As for the game itself, yeah it hooked me. It was just so charming from the get go and those little dings every time you do something right was incredibly satisfying. I did softlock once (well, until I got mugged). But otherwise it felt really fair. Just a really refreshing and enjoyable experience all round. Once again though, HOW did you do all this on your own in that time? This has been a very inspiring experience!


The thieves in Norwich are quite something haha. I saved a lot of time by creating a shader for the ground, in reality it's just coloured blobs, but that shader give it a more painter look. A big part of it also comes from the practice of using godot for 5 years, I can rather quickly find bugs: bugs I would spend hours debugging 5 years ago I can catch now as I'm writing the code. I also spent some time upfront to create the event system which let me easily add more content, for example, creating the summer market with it's options only took 5 minutes.

Because of how easy it can be to add content I'll probably make a proper level/event editor for the full release!

Thanks for playing!

The steam page is live! I hope I'll see you on release :D 

https://store.steampowered.com/app/3930780/Merchanting_in_1346/

(+1)

wishlisted!