The thieves in Norwich are quite something haha. I saved a lot of time by creating a shader for the ground, in reality it's just coloured blobs, but that shader give it a more painter look. A big part of it also comes from the practice of using godot for 5 years, I can rather quickly find bugs: bugs I would spend hours debugging 5 years ago I can catch now as I'm writing the code. I also spent some time upfront to create the event system which let me easily add more content, for example, creating the summer market with it's options only took 5 minutes.
Because of how easy it can be to add content I'll probably make a proper level/event editor for the full release!
Thanks for playing!