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(2 edits)

Thank you for the thoughtful feedback! You're totally right—the terrain generation is procedural, and I definitely noticed how chaotic it can get with the cliffs. I didn’t have enough time during the jam to smooth things out or add proper pathfinding for mobs, but it’s something I’d love to refine in a post-jam update or sequel. I’m really glad you see potential in the idea!

I'm curious how it will turn out!

by the way, it would be really cool if you can also rate my game! :)

Alrighty, I'll check it out rn