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This idea seems really elaborate! But if I might give some feedback, I feel a 2d side scroller doesn't really work with procedurally generated worlds (which I feel this game is doing?) because all the worlds I got just had cliffs that the animals (and I) kept falling down. I think the game could be improved to become a complex and deep experience though!

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Thank you for the thoughtful feedback! You're totally right—the terrain generation is procedural, and I definitely noticed how chaotic it can get with the cliffs. I didn’t have enough time during the jam to smooth things out or add proper pathfinding for mobs, but it’s something I’d love to refine in a post-jam update or sequel. I’m really glad you see potential in the idea!

I'm curious how it will turn out!

by the way, it would be really cool if you can also rate my game! :)

Alrighty, I'll check it out rn