This idea seems really elaborate! But if I might give some feedback, I feel a 2d side scroller doesn't really work with procedurally generated worlds (which I feel this game is doing?) because all the worlds I got just had cliffs that the animals (and I) kept falling down. I think the game could be improved to become a complex and deep experience though!
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Thank you for the thoughtful feedback! You're totally right—the terrain generation is procedural, and I definitely noticed how chaotic it can get with the cliffs. I didn’t have enough time during the jam to smooth things out or add proper pathfinding for mobs, but it’s something I’d love to refine in a post-jam update or sequel. I’m really glad you see potential in the idea!