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Interesting concept and very well polished execution! 

I want to share just a couple of feedback on something that could be improved. 

About the mechanics, I think they are well designed, but sometimes feels a bit too random (rolling dices, where upgrade spawns, where diamond spawns, shop choices...). I would prefer to have more control over at least one of those aspects.

The game flow is really cool, the complexity increase over time as the board expands. On the downside, because the numbers on dices do not increase, I felt like the outer loop took ages to be completed.

The game has good sounds, but I would like to have some background music help to set a mood. 

Overall the game it's solid and engaging, well done! ^^

(2 edits) (+1)

Thank you for taking the time to play, I really appreciate such thoughtful feedback!

I spent a lot of time trying to strike a balance between randomness and determinism, trying to encourage a reactive play style but allow for more elaborate long-term plans. Definitely a chance that its too swingy at the minute, once the jam is over I'll spend some more time testing which knobs can be handed over to the player :D

Thats an interesting point about the outer loop taking longer too! On one hand I find it really interesting that you have to try to sync up the different phases of the pawns, but towards the ends of rounds the outer loop can become a bit of a non-factor. Tbh I bet that's something that can be solved with a couple new movement-based upgrades!!

Thanks again for your thoughts, if you have any more feedback or ideas for where to take it I'd love to hear em!