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The game is stunning! The art style and presentation is such a treat, it's like Tim Burton meets Morph! Unfortantly, that just made the screen cut off on the web even more frustrating but, that said, it didn't make it unplayable and, although completely unintended, add to the quirky charm of it (after i got over the initial shock). Thanks for sharing this was really enjoyable.

Also, I'm sure you're probably resting still after a long jam but if you could me some insight into your art creation process I would love to rip it off be inspired by it.

Thanks for the kind words James! I had a lot of fun with the art for this one! And yes I was a bit bummed to hear about the web build dialogue bug. ESPECIALLY because I'm sure it's like a 30 second fix :'(

As for the art style - absolutely take any inspo from it! I've been very inspired by Sable and such and it really helps you find your own charm!

  • I do all my modelling and animations in Blender - I just use box modelling for everything, and for this the characters have pretty heavy subdivision surfaces, as I was sure I wouldn't be hitting GPU bottlenecks with the game. 
  • I stumble into character designs while I sort of doodle in 3D to figure things out. If I was doing something I was less comfortable making like a horse or creature, I'd defs whip out some references.
  • The animation I did with just some key poses and in-betweens and set the interpolation to constant for that choppy animated look.
  • The shader is "Toony Colour Pro 2" from Unity Asset store - I really like it, use it on everything! It has the overlay feature that I used for the hair, pants and orange handles. 

If you have any other questions or wanna check out the assets feel free to shoot me a message!