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Nothing to Fear's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1205 | 3.944 | 3.944 |
| Narrative | #1327 | 3.111 | 3.111 |
| Artwork | #1795 | 3.667 | 3.667 |
| Audio | #2006 | 3.222 | 3.222 |
| Enjoyment | #5086 | 2.611 | 2.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Time and space loops are very common in loads of media, namely shoes and movies. My game puts the player in the shoes of a supernatural space controlling monster. It is the monsters/players job to establish and maintain space loops within a haunted mansion to win!
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
SimplyChicken
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Comments
Very interesting premise and atmosphere! I'm not sure I've ever seen a game quite like it. It's neat!
Interesting concept, as others mentioned a little bit hard to underestand in the begining, but then becomes enjoyable, well done!
Nice game! I liked how you were trying to make the characters go in a loop so that they wouldn't find you!
This is such a great concept! It could definitely be developed further. There is quite a steep learning curve to it at the start, but with a proper tutorial and some clearer feedback to the player, I think there would be a lot of potential with this idea. Great work!
The atmosphere you built with this one was phenomenal. The way the haunting music just fades to silence with a candle flickering on the screen when you lose beats any jumpscare. Very ominous, great work!
Im so glad you liked it. Thank you for playing !!
found it a little hard to understand what i was doing but the art and story behind the game is incredible for the time constraint, so amazing job!
It took me quite a while to figure out what I was supposed to do. Once I got it though, I had fun! Ended up spending a good amount of time with it.
Good to hear!! Tutorial is definitely a top priority at this point lol. Thank you so much for playing!
I really enjoyed the concept! It took a second to figure out what was going on, but once I did it was a fun puzzle to tackle. I think this game has a lot of room for additional features and mechanics as well! I would really enjoy playing a version of this where it feels much more high paced and strategic to protect your heart!
Awesome, Im glad you enjoyed it and thank you for the feedback. Im definitely looking for features to add post-jam!
This was such a fun experience!! I thought it was going to be complicated based on the description, but once I actually started playing it, it was surprisingly straightforward. The artwork and music were also very charming as well!
I think an expanded tutorial and the addition of a couple more mechanics could make this into an extremely compelling full release. I'd love to see what you can do with this idea!
Im glad you enjoyed it! I agree, the gameplay can be a touch stale and its by no means perfect (though I am happy how it turned out :D) . Do you have any ideas for what else might be fun to add? I was having a tricky time thinking about it.
I'm not the best at coming up with mechanics, but here goes! Firstly, maybe some items that help the townsfolk in different ways: an axe that can be used to break a fixed number of walls, or a bottle of alcohol that calms their nerves. That way, the player has to manage both trapping the townsfolk in a loop while also ensuring they can't access the items (or they have to choose the lesser of two evils if it's impossible to accomplish both). Maybe certain items could also be used to lure townfolk into desirable positions?
Outside of that, I think there's a lot of room to add variation to your existing mechanics. Maybe different villager types? Claustrophobes get more scared when trapped in smaller loops, while agoraphobes get more scared by larger loops. Or introverted townsfolk that are more scared to be trapped with other townsfolk, while extroverts are more scared to be trapped alone. Different mansion types or rooms could be good here as well: a room with stairs where you have to manage two floors at once could be cool, I think!
Hopefully that's at least a tiny bit helpful; also, I have no idea how difficult these ideas would be to implement, so skip over anything that would take like a month's worth of work haha
Wait these are actually such great ideas, thank you so much! Ill def look into it post-jam. Good luck with your game!!!
Good game! I really enjoyed the music and the gameplay was fun once you got used to the controls. I saw that you had a score system but I couldn't find where it was displayed. Fun!
Thank you for playing!! The score system is the bar on the right side, slowly fills up as you earn points. Very glad you enjoyed it, thanks again!
So cute!! I didn't read the description properly and I thought I was supposed to trap the people in the house and have it eat them or something. I failed though and they got out and I accidentally won!
Ha Ha, yeah without a real tutorial its kind of a strange concept to try and convey. With more time def wouldve added a tutorial and what not. Thank you so much for playing!!!