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tnub

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A member registered Jun 16, 2024 · View creator page →

Creator of

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I like the rhythm mechanic with the bell, but it seems to accept inputs that are clearly outside the outline, and ones that are perfectly timed don't seem to have any additional reward. I think it's an interesting idea, though. Good work!

650 is a pretty high score for this! I definitely should have displayed the high score in the reset menu, especially since I already made the loop counter show up there. Thanks for the feedback and I'm glad you liked it!

This is a really well done puzzle game and it fits the theme very well. I think that a button to clear everything you've placed at once and an option to move things instead of deleting them would be helpful, but aside from that, the game is very intuitive. Great work on this and congratulations on your first game jam!

The artwork in this is really impressive! I was really bad at the controls and couldn't get back to the tree after eating the nearest bunnies and falling in a hole, unfortunately.  If the terrain was generated more horizontally, I think that it would be a lot easier to navigate and there would be lower odds of trapping yourself.

This is a really cool idea with an entertaining presentation and I can't imagine how much work it must have been to create a mobius strip that works this smoothly! As others have said, an option to change the speed of the game would have been a helpful feature for a game like this. I also think that the building upgrades should have had a tooltip or something explaining what the benefits of them are, since they are so expensive.

This is a really interesting interpretation of the theme but the presentation and starting deck make it difficult to understand and make progress quickly. I think that this could be made much more user-friendly, but the idea has a lot of potential! Great work!

This is a really creative interpretation of the theme. I was terrible at properly identifying the defects, but at least the endings I got were funny! Good work!

This is a really unique take on the theme and I had a lot of fun with it! I ended up playing it for much longer than any other game this jam. My only complaint is that I once got softlocked by running out of tiles to move to and had to restart. I'm really interested to see what you do with it next, as it has a lot of potential! Great work!

The visuals in this are excellent and I really like how the scale of the game ramps up over time. I think that the enemies should all have a lot less health, though. With how common healing is and how mobile the enemies are, I found it was way easier to just ram into the enemies and tank the damage instead of looping around them like I was supposed to.

This was really fun and had a lot more levels than I expected from a jam game! I think that making the larger asteroids destroy the player's satellite instantly was a bit harsh, though. It makes the random asteroids feel like a bigger threat than the enemies themselves and I often had to restart after getting hit by one while looking for the last enemy. The enemies also hit the asteroids almost as much as I did and would sometimes explode before I saw them.

The artwork and concept are really strong, but the controls and the way they're communicated are unfortunately the game's biggest problem. It would be intuitive for a button in a platformer to activate when jumped or stepped on, but this game requires you to press an interact button that you couldn't know exists without checking the controls screen. I'm also not sure if I finished the game since level four didn't start when I clicked it after beating level 3, which is a shame because I think that this concept has potential for a lot of fun gameplay. Having said that, well done on making this and implementing such a difficult platforming mechanic in such a short time.

I really like the concept and the movement feels very fluid and responsive. The art style is great too, but it is often hard to see where to go next. I think the game could have used an easier first level to help players understand the idea better. The game also crashed for me on the second level after going through the laser trigger while time was reversed. Overall, this is a great entry to the jam. Good work!

This is a good interpretation of the theme, but I'd suggest increasing the player's move speed for trial-and-error puzzles like this, since it makes going back and forth between the buttons take up a lot more time than it really needs to. Having said that, good work overall and congratulations on creating this in such a short time!

This is a really cool idea! I think it would have benefitted from having a higher minimum number of rooms before the end since it felt like there wasn't enough time to really see the impact of the upgrades.

This is such a great concept! It could definitely be developed further. There is quite a steep learning curve to it at the start, but with a proper tutorial and some clearer feedback to the player, I think there would be a lot of potential with this idea. Great work!

I love the artwork! The day didn't seem to loop for me when I clicked while playing in the browser. I think the game could use some clearer feedback on what is interactable and what each interactable does, but the concept is very charming. Good work!

I had a great time with this! The tutorial at the start is a bit overwhelming and goes on for quite a while. I think some of it could have been saved until after the first race or after the first bunny retires to improve the pacing.

This is a really creative idea! The upgrade screen was a bit overwhelming at first and could have been simplified. I also would have liked to see other targets to aim at, for example to hit a weak point on the boss or shoot at another enemy. As it is you can just leave the mouse over the boss and not worry about aiming again since it doesn't move. Still, the game is really enjoyable. Great work!

The art and sound effects give the game a lot of charm, but the physics on the boxes were extremely sensitive and would often send them flying across the level, making it hard to progress very far. Apart from that, great work and congratulations on your first game jam!

Great work with this! I really like the concept and the presentation adds a lot to it. I'd like to see it developed further by giving the player a choice of which spell to use or some other strategic decisions to make. I had fun with it, but it gets exhausting quickly when the only move is to draw as many circles as quickly as possible.

Yeah, I expected the refueling mechanic would cause some confusion. Basically, I wanted to make the fuel gauge a hard time limit for the player to hit the clocks in, but also wanted the refuel to happen after they flew in a loop, so I decided to make any loops that happen before the score target at the top of the screen is reached give a game over because they "wasted" their only chance to refuel, rather than letting them loop/refuel whenever, or having early loops do nothing and making the loops overall feel less impactful. Even I feel kind of confused by my own explanation of that, so I probably should have just let the player refuel as many times as they wanted, or at least communicated it better lol! Thanks for playing!

Thank you so much for the feedback! That's a very good point. I liked the idea of incorporating the theme without changing the normal flying inputs, but it definitely could have been more elegantly designed.

Thank you for playing! I wish I did add music and sound effects. I always put off adding audio until it's too late.

I had a lot of fun with this and the artwork fits it perfectly. It took me a few tries to get used to the controls and actually catch an enemy in a loop instead of just crashing into them, but once I did, I really enjoyed it!

I think the game could use a tutorial explaining the runes, but I enjoyed it once I figured out what to do. I also found a bug where I accidentally moved one of the crystals off the screen and couldn't get it back, which made using the runes a bit harder. But very good work, overall!

This is really fun but overwhelming. I think level two could have started a bit slower, as I once had to restart after the tracks immediately got hit by two meteors in the same spot while I didn't have enough rails to fix them. I still enjoyed the game a lot, though. Great work!

I think the lighting could use some adjusting. The tiles you can move to were very bright which made it hard to tell where I was going. I like the idea, though. Good work, overall!

The art is excellent and the mechanics are really creative! I think that some of the attacks are a bit to difficult to dodge, but I did eventually beat the game on normal after 23 deaths. Well done!

This is a really great take on the theme! My one complaint is that the beginning is pretty slow with only one spell that you have to wait the whole loop before using again. Having a second copy of the spell to start with might have made it flow a bit faster.

Yeah, I'm not good at this game either lol! I'll definitely try to do more testing next time. Thanks for playing!

This is really well done and it's impressive how much exploration there is for a game made in such a short time! My only suggestion is that the later areas could have been more connected. I approached one room near the end from the wrong side at first and had to go quite a long way back around to make progress.

Good work and congratulations on your first game! I think that the spike hitboxes are a bit too large. They seem to hit when they don't look like should and there is already very little space between them in a lot of areas.

The concept sounds interesting, but the attacks unfortunately don't seem to trigger.

I like the concept and enemy sprites, but one quick change that would help a lot would be to make the UI a different colour. It tends to blend in with the floor and the player's health bar is especially difficult to read at times.

This has some of the best artwork I've seen so far in this jam! I think that the function of each of the machines and how they're connected could have been made clearer, though.

Great work on the art and atmosphere! I got both of the endings, but I think the notes you pick up should pause the monster or at least slow it down a bit. You only get a brief moment to look at them before it catches up to you again.

The controls are very simple and intuitive. I would have liked more context or journal clues to be shown because this really tested my recollection of high school history class, haha!

The artwork for this is so well done! I think that the bubbles need to give the player more of a boost. I tried to get up the vertical section full of them for a few minutes but it seemed impossible.

This is a fun game with great artwork, but I think the car's handling could be tighter. It took me a while to beat the game with how often I got stuck on or between the buildings.

This is one of the most unique and creative games I've seen so far in this jam! As others have noted, it's a bit too easy to guess the correct answer after the first letter, so it could have used more possible inputs to make that harder. I also noticed a bug in endless mode where entering an incorrect answer when you have under 10 seconds left actually gives you time instead of taking it away. Apart from that, this is a great use of the theme and one of my favourite games in the jam so far!