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The artwork and concept are really strong, but the controls and the way they're communicated are unfortunately the game's biggest problem. It would be intuitive for a button in a platformer to activate when jumped or stepped on, but this game requires you to press an interact button that you couldn't know exists without checking the controls screen. I'm also not sure if I finished the game since level four didn't start when I clicked it after beating level 3, which is a shame because I think that this concept has potential for a lot of fun gameplay. Having said that, well done on making this and implementing such a difficult platforming mechanic in such a short time.