That's for all the constructive feedback! Yes, I would have preferred to make the cutscenes skippable, but more importantly, I wished we could have delivered more game play. Both of us had work schedules that resulted in us losing at least 2 days worth of time on the jam, so it put us in quite the bind. One of my biggest weaknesses is making compelling levels. Mechanics and atmosphere I can do, but making a level that really engages the player is tricky for me. Also, yeah the art style inconsistencies arose from the fact that we both contributed art but had different skills levels, styles, and visions for what the game was supposed to be. I've been learning pixel art, and my teammate was more adapt at traditional digital art. I was planning for the pixel art to just be placeholder, but well, we all know what happens when you do that in game jams. lol
Thanks for playing and reviewing, I will review your entry as well!
Side note: You can use E or Shift for leading the sister around.