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Jexst

33
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A member registered Nov 10, 2024 · View creator page →

Creator of

Recent community posts

Absolutely love this game. After watching you play it on stream, I had to give it a go and I'm glad I did. It's a very original idea, and I haven't seen anyone having this take on the loop theme. The game feels pretty smooth, the audio is great, and I love the camera movement, such as - the shaking, and the zooming. The only problems I have with this game are that the co-workers get stuck (Not sure if it's intentional, correct me if I'm wrong), anything that detects you takes a very long time to actually do so making them pretty redundant and I almost forgot they were there. The biggest problem for me though, was that there wasn't more levels because I definitely would've played them all. Very well done and I can't wait to see what other games you make in the future!

Yeah it is a shame about the bugs, but I'm glad you still took the time to make it work none the less, and I'm glad you enjoyed. I'll continue to only improve from here and hopefully next time, I'll get to use the full jam duration :)

Hey there, I appreciate the honest feedback. Thanks for trying my game!

Thanks for the feedback dude. I wasn't even aware about the fact that you could double tap ESC but good find! It is, of course, a shame about the bugs but I'm glad you enjoyed!

No problem dude. My mistake about the sister follow bind, I was unaware. I appreciate what you were able to do given your circumstances and Keep up the good work! 

(Side Note: Thanks for rating my game)

Yeah, luckily the bug is very unlikely to come by so it's not too much of an issue for now. By the way, just wanted to say it again, loved the game, Keep up the good work!

Thank you so much for your feedback. I apologies for the bugs, but glad you enjoyed!

Still loved what you managed to make. Keep up the good work!!!

Thanks, means a lot dude. Glad you enjoyed!

Well good job on finding the ending (even if it was by mistake). I am aware of these bugs and it's a real shame that I wasn't able to fix them. Glad you enjoyed though!

Yeah, sorry about that, I didn't get the time to fix the bugs, but glad you enjoyed!

Well the game was actually quite fun, being a memory game, but the problem is that I didn't get the hint where it tells you to look at the signs as a whole. Maybe I'm just not smart enough to understand, but anyway, I enjoyed the test that it ensued on my brain and the style is quite cool. I will say that the game is very basic and could do with some more audio, but I do like that the game requires you to make sacrifices to progress. That's kinda cool. Very well done! If you get a chance Rate My Game Here.

Very solid and polished game. None of the art looks out of place so well done with that. I suppose the loop element is implemented within the endless waves. Even though it's not unique, it is a genre of game I enjoy so I did like playing this game. Will say that I have a massive gripe - THE SHOTGUN IS SOOO WEAK!!!! The only reason I am emphasizing this, is because I love shotguns and they are generally OP in zombie games. None the less, solid game and I'm surprised you were able to make it in the short time period given. Very Well Done! If you get a chance Rate My Game Here.

Hey man, appreciate the feedback and yeah, sorry about the bugs. Such a shame I couldn't fix them. Loved your game by the way!

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Wow I love this game! Look at this masterpiece I was able to make. Haha no but in all seriousness, On my second try,  when I knew what I was doing, I had a blast. It's such a unique concept, and I'm honestly not surprised that I haven't seen a game have this take on the loop theme, because it's so creative. I like the sense of accomplishment you feel every time you manage to successfully assemble each part. I really like the design of the teddys, it makes the challenge worth it. The only issues I have, are the UI being a bit basic, and that there isn't more teddys that I can make. I think it would've been cool too, if you made the unsolved teddys black on the home screen so all you can see is the outline to make it more interesting when you get to see the end result. Other than that, really fun and unique game. Well done! If you get a chance, you can  Rate My Game Here.

haha! Yes I may or may not have used the same colour scheme for the jump pads xD. Glad you enjoyed

Ok there we go. I managed to get to the goose stage this time. I ended up dying and rage quitting but the game is very good. Well done

This game is really cool and unique. I love tower defences so this really had me hooked. I was very confused at first since I just went in without reading instructions, but I was quick to figure it out. I like the fact that you have to constantly decide what needs to be on the loop and what doesn't. I really like the visual and the fx. Nothing looked out of place and all of the animations were really clean. Overall, the game seems very polished and like something I could find on Steam. My only complaints are that there aren't more variations of units that you can place, and that the units aim for the closest enemy to them self rather than the loop which meant that lots of enemies were just leaking through unnoticed. I also found a bug where all of a sudden, I was able to surpass the loops unit limit. Other than that, very cool game and I haven't seen another one that implements the loop theme like this so Very well done! If you get a chance you can Rate My Game Here.

Yeah I'm not really a fast reader, so the prompts disappeared before I got a chance to finish reading them. I never got past the frog because for some reason, it takes absolutely ages. I sat there for like 10 minutes collecting the same insect over and over, and then tried another, but the bar went up very marginally and only occasionally. I'd be willing to give it another shot if you can give me some pointers because unfortunately, I wasn't able to get to the end cutscene and I would certainly love to.

I think it's clear that this game prioritises atmosphere above everything, and I honestly loved it. It's a shame there wasn't much of a game in the end, but to be honest, I liked the experience I got, and I hope you expand on this in the future. I really liked the mechanic of walking around with the other character. I thought that was quite cool, though, I would probably switch the bind for it since holding E is a little bit awkward while moving. I also think the art work and animation was very good, though it's a shame there weren't any for the main character. The only complaints I have, are that the UI elements look a bit out of place, and that there isn't more to the game, as I'd have definitely sat through and played it based on what I have seen so far. I would also recommend making the cutscenes skippable if you do continue the project. Other than that, Very well done! If you get a chance, you can Rate My Game Here.

I enjoyed the game when I understood what I was meant to do, but unfortunately, every minigame was taking forever to win. On the worm stage, I didn't know where to go. Perhaps I missed a prompt, but on the frog one, I was sat there for ages trying to make the bar go up by collecting insects. I probably misread the prompts since everyone else seems to be fine, so I won't complain too much, especially because I did actually have fun burrowing around as the worm, which by the way, looked really cool, and I also liked the tower defence-style minigame with the frog where you essentially play as a tower, taking out the enemies. The art for this game was definitely done with love, which I very much appreciate, and I think the game is actually quite soothing despite it's sinister cycle of getting eaten each time you progress. I love how you implemented the loop theme to your game, as it's unique and interesting. Well done! If you get a chance, you can Rate My Game Here.

Very fun, unique puzzle game. I really enjoyed all the silly sound effects, they fit very nicely with the game's style. Building on from that, I think the art is great, and nothing looks out of place. I enjoyed unlocking new mechanics that  opened up different ways to complete the levels, and I think the idea of cloning yourself and then replaying your previous actions, is a great idea to implement the loop theme. This game is certainly unique, and had me hooked the whole time. I didn't have any issues, other than that there isn't more! Well done! If you get a chance, you can Rate My Game Here.

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Honestly, a really fun game. I see that you talked about bugs being an issue, but I didn't notice any luckily. It's sad that there isn't more levels because I finished the game quite quickly and I definitely would've spent time playing them. Whenever you got a kill, it was so satisfying. You felt so powerful when the enemies would spill out blood like a volcanic eruption was happening. I also thought the sound played into this just as well. I like that the concept of the game revolves around dying to upgrade, because it allows the game to be fun for a less skilled player. I loved getting upgrades so much so that I ended up not ending the game when I had the chance, but seeing how far I could go with the upgrades. Let's just say that I wasn't shooting bullets anymore, but laser beams. Anyway, great game and good use of the loop theme. Haven't seen anyone use it like this. Well done! If you get a chance, you can Rate My Game Here.

I appreciate the feedback. Apologies for the bugs, I ran out of time unfortunately before I could fix them, but I'm glad you enjoyed :)

Very creative and easy to understand game. I love the art work and animations. I didn't even read any instructions and instantly knew what to do because of how well it was made. After all my play throughs, I never had to use the watering can. perhaps I was just missing something. What I like about this game, is that it's challenging, but people who aren't very skilled can still enjoy it and progress through the game. I like how the implementation of the loop theme is that it's an endless runner, because I find it quite addicting trying to beat my PB on each run. I had a problem with the cat always grabbing me since it's so fast, so I found myself always equipping the leaf blower when I wasn't chopping or poking (For those who play, I recommend). I love how the main character is a gnome who is trying to avoid all the colossal obstacles. It's well thought out, and the art doesn't look out of place anywhere. Well done! If you get a chance, you can Rate My Game Here.

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I have not played a game like this before and I'm not happy about it. This game was so good. People will complain about the difficulty, but I think the fact that you added settings that make it easier for less skilled gamers is a massive plus. At first I was slightly confused on how to swing the rope and reel it back in, but I quickly figured it out, and the guide from the character was very helpful and a necessity. I also loved that you actually ended up using the current to your advantage as some point. Nice touch. The only problem for me personally, was that the sound effect for the lasso was quite annoying and very repetitive. It just felt like I was being spammed by a soundboard. Other than that one complaint though, I think the art was great, the mechanics and feel of the game were great, and the game was very unique. Well done! If you get a chance you can Rate My Game Here.

I am so sorry about this. I mentioned the issue in the description, and since I was rushing to get the UI made, I didn't get time to fix a few of the bugs, but I might develop this game further in the future and I will definitely focus on getting those bugs fixed, as I know they ruin the fun. None the less, hope you enjoyed.

Thanks, I've managed to do it now after seeing the updated explanation. Still not skilled enough to get to the end, but am glad I was able to get a little further.

I always love a good rhythm game, and this didn't disappoint. I know you ran out of time so I'll just let you know what I would have liked to see, had you been given more time. I would've like longer rhythms because I didn't really get a chance to feel the flow with their only being a few notes. I also think you could've added some on indicators on each lane to show what key controls what lane since it's easy to forget. Other than that, I enjoyed what you managed to make and the sounds of the notes playing every time you hit one was rather satisfying. Very well done! If you get a chance, you can Rate My Game Here.

I really liked this game. Was quite sad that it was very short. Hope to see more games from you guys in the future because for a first game, this is very good. I think the implementation of the loop theme was very good too, and the art was very well made. I also dig the music (I know it was wasn't made by you guys, but good choice). Unfortunately, now it's gonna be stuck in my head for a long time. If you get a chance, you can Rate My Game Here.

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The game is well made and very polished. I'm not sure if maybe I was doing something wrong, but I got stuck at the slam ability. Nothing I tried worked. Sadly, I didn't get to experience the game past this point. I think it would've been great fun.

Despite this set back though, what fun I did have playing the game was great, and I would recommend this game. Love the art too by the way. It has a more unique take on the theme "loop", which makes this game stand out more to me than most other games (mine included) that just take you through repeated events. If you get a chance, you can Rate My Game Here.

The game was actually more fun than I anticipated since I'm not normally into this type of game. It was very relaxing. Only issue, was that I couldn't actually continue the loop since the clone and rocket crafting button didn't seem to do anything, and I definitely had the correct amount of resources. I put in the corresponding resources for the clone first and when that didn't work, I tried to do the rocket, but to no avail. Maybe I did something wrong, but none the less, I quite enjoyed this game, and the minimalistic art was cool too! If you get a chance you can Rate My Game Here.

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The Game seems very well made and the art is solid. Did find one bug where if you delete the track under the train, it'll keep moving and go off the map, effectively meaning you have one less train for the entire duration of the round. 

None the less, I did enjoy the game, though, maybe not too beginner friendly due to it's confusing nature, but once you get the hang of it, it's a blast. Would recommend! If you get a chance Rate My Game Here.