I think it's clear that this game prioritises atmosphere above everything, and I honestly loved it. It's a shame there wasn't much of a game in the end, but to be honest, I liked the experience I got, and I hope you expand on this in the future. I really liked the mechanic of walking around with the other character. I thought that was quite cool, though, I would probably switch the bind for it since holding E is a little bit awkward while moving. I also think the art work and animation was very good, though it's a shame there weren't any for the main character. The only complaints I have, are that the UI elements look a bit out of place, and that there isn't more to the game, as I'd have definitely sat through and played it based on what I have seen so far. I would also recommend making the cutscenes skippable if you do continue the project. Other than that, Very well done! If you get a chance, you can Rate My Game Here.
Viewing post in Don't Let Go jam comments
That's for all the constructive feedback! Yes, I would have preferred to make the cutscenes skippable, but more importantly, I wished we could have delivered more game play. Both of us had work schedules that resulted in us losing at least 2 days worth of time on the jam, so it put us in quite the bind. One of my biggest weaknesses is making compelling levels. Mechanics and atmosphere I can do, but making a level that really engages the player is tricky for me. Also, yeah the art style inconsistencies arose from the fact that we both contributed art but had different skills levels, styles, and visions for what the game was supposed to be. I've been learning pixel art, and my teammate was more adapt at traditional digital art. I was planning for the pixel art to just be placeholder, but well, we all know what happens when you do that in game jams. lol
Thanks for playing and reviewing, I will review your entry as well!
Side note: You can use E or Shift for leading the sister around.